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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-15 23:33:50 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-15 23:33:50 +0000 |
commit | fa763ba1bc7285247a5b1438d59633383a80cf6c (patch) | |
tree | f4b632fea66f43dc6c1415fdaa4feead0b6ff90d /crawl-ref/source/output.h | |
parent | 4d88632cb99d368956dec86732f7d275ffb941e8 (diff) | |
download | crawl-ref-fa763ba1bc7285247a5b1438d59633383a80cf6c.tar.gz crawl-ref-fa763ba1bc7285247a5b1438d59633383a80cf6c.zip |
Split off portions of externs.h and enum.h into other files. The
crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.h')
-rw-r--r-- | crawl-ref/source/output.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/crawl-ref/source/output.h b/crawl-ref/source/output.h index 5108d3c8d1..189f3eb492 100644 --- a/crawl-ref/source/output.h +++ b/crawl-ref/source/output.h @@ -16,6 +16,32 @@ #include "menu.h" +enum status_redraw_flag_type +{ + REDRAW_HUNGER = 0x00000001, + REDRAW_BURDEN = 0x00000002, + REDRAW_LINE_1_MASK = 0x00000003, + + REDRAW_PRAYER = 0x00000100, + REDRAW_REPEL_UNDEAD = 0x00000200, + REDRAW_BREATH = 0x00000400, + REDRAW_REPEL_MISSILES = 0x00000800, + REDRAW_REGENERATION = 0x00001000, + REDRAW_INSULATION = 0x00002000, + REDRAW_FLY = 0x00004000, + REDRAW_INVISIBILITY = 0x00008000, + REDRAW_LINE_2_MASK = 0x0000ff00, + + REDRAW_CONFUSION = 0x00010000, + REDRAW_POISONED = 0x00020000, + REDRAW_LIQUID_FLAMES = 0x00040000, + REDRAW_DISEASED = 0x00080000, + REDRAW_CONTAMINATED = 0x00100000, + REDRAW_SWIFTNESS = 0x00200000, + REDRAW_SPEED = 0x00400000, + REDRAW_LINE_3_MASK = 0x007f0000 +}; + #ifdef DGL_SIMPLE_MESSAGING void update_message_status(); #endif |