diff options
author | Adam Borowski <kilobyte@angband.pl> | 2013-06-27 12:39:36 +0200 |
---|---|---|
committer | Adam Borowski <kilobyte@angband.pl> | 2013-06-28 23:45:12 +0200 |
commit | 5623267e1204b304e83f046072532a9912208755 (patch) | |
tree | 627be15a7e151468e90640fc9df903dc33e1001f /crawl-ref/source/perlin.cc | |
parent | 072dbc411b4a6be31ceddc6ab9e0d118f8592776 (diff) | |
download | crawl-ref-5623267e1204b304e83f046072532a9912208755.tar.gz crawl-ref-5623267e1204b304e83f046072532a9912208755.zip |
Reformat perlin.cc
I left it aside in the past, but it stands in the way of automated checks.
Diffstat (limited to 'crawl-ref/source/perlin.cc')
-rw-r--r-- | crawl-ref/source/perlin.cc | 136 |
1 files changed, 85 insertions, 51 deletions
diff --git a/crawl-ref/source/perlin.cc b/crawl-ref/source/perlin.cc index e060e8cd8d..23d8abdea6 100644 --- a/crawl-ref/source/perlin.cc +++ b/crawl-ref/source/perlin.cc @@ -100,12 +100,12 @@ namespace perlin } // Skewing and unskewing factors for 2, 3, and 4 dimensions - static const double F2 = 0.5*(sqrt(3.0)-1.0); - static const double G2 = (3.0-sqrt(3.0))/6.0; - static const double F3 = 1.0/3.0; - static const double G3 = 1.0/6.0; - static const double F4 = (sqrt(5.0)-1.0)/4.0; - static const double G4 = (5.0-sqrt(5.0))/20.0; + static const double F2 = 0.5 * (sqrt(3.0) - 1.0); + static const double G2 = (3.0 - sqrt(3.0)) / 6.0; + static const double F3 = 1.0 / 3.0; + static const double G3 = 1.0 / 6.0; + static const double F4 = (sqrt(5.0) - 1.0) / 4.0; + static const double G4 = (5.0 - sqrt(5.0)) / 20.0; // Use uint64_t so that noise() can work sensibly for // coordinates from the full range of uint32_t; otherwise scaling, @@ -113,7 +113,7 @@ namespace perlin static uint64_t fastfloor(const double x) { uint64_t xi = (uint64_t) x; - return x<xi ? xi-1 : xi; + return x < xi ? xi-1 : xi; } static double dot(Grad g, double x, double y) @@ -146,8 +146,10 @@ namespace perlin // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords - if(x0>y0) {i1=1; j1=0;} // lower triangle, XY order: (0,0)->(1,0)->(1,1) - else {i1=0; j1=1;} // upper triangle, YX order: (0,0)->(0,1)->(1,1) + if (x0 > y0) + i1=1, j1=0; // lower triangle, XY order: (0,0)->(1,0)->(1,1) + else + i1=0, j1=1; // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 @@ -163,20 +165,26 @@ namespace perlin int gi2 = permMod12(ii+1+perm[jj+1]); // Calculate the contribution from the three corners double t0 = 0.5 - x0*x0-y0*y0; - if(t0<0) n0 = 0.0; - else { + if (t0 < 0) + n0 = 0.0; + else + { t0 *= t0; n0 = t0 * t0 * dot(grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient } double t1 = 0.5 - x1*x1-y1*y1; - if(t1<0) n1 = 0.0; - else { + if (t1 < 0) + n1 = 0.0; + else + { t1 *= t1; n1 = t1 * t1 * dot(grad3[gi1], x1, y1); } double t2 = 0.5 - x2*x2-y2*y2; - if(t2<0) n2 = 0.0; - else { + if (t2 < 0) + n2 = 0.0; + else + { t2 *= t2; n2 = t2 * t2 * dot(grad3[gi2], x2, y2); } @@ -205,16 +213,23 @@ namespace perlin // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords - if(x0>=y0) { - if(y0>=z0) - { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; } // X Y Z order - else if(x0>=z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; } // X Z Y order - else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; } // Z X Y order + if (x0 >= y0) + { + if (y0 >= z0) + i1=1, j1=0, k1=0, i2=1, j2=1, k2=0; // X Y Z order + else if (x0 >= z0) + i1=1, j1=0, k1=0, i2=1, j2=0, k2=1; // X Z Y order + else + i1=0, j1=0, k1=1, i2=1, j2=0, k2=1; // Z X Y order } - else { // x0<y0 - if(y0<z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; } // Z Y X order - else if(x0<z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; } // Y Z X order - else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; } // Y X Z order + else + { // x0 < y0 + if (y0 < z0) + i1=0, j1=0, k1=1, i2=0, j2=1, k2=1; // Z Y X order + else if (x0 < z0) + i1=0, j1=1, k1=0, i2=0, j2=1, k2=1; // Y Z X order + else + i1=0, j1=1, k1=0, i2=1, j2=1, k2=0; // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and @@ -239,32 +254,40 @@ namespace perlin int gi3 = permMod12(ii+1+perm[jj+1+perm[kk+1]]); // Calculate the contribution from the four corners double t0 = 0.6 - x0*x0 - y0*y0 - z0*z0; - if(t0<0) n0 = 0.0; - else { + if (t0 < 0) + n0 = 0.0; + else + { t0 *= t0; n0 = t0 * t0 * dot(grad3[gi0], x0, y0, z0); } double t1 = 0.6 - x1*x1 - y1*y1 - z1*z1; - if(t1<0) n1 = 0.0; - else { + if (t1 < 0) + n1 = 0.0; + else + { t1 *= t1; n1 = t1 * t1 * dot(grad3[gi1], x1, y1, z1); } double t2 = 0.6 - x2*x2 - y2*y2 - z2*z2; - if(t2<0) n2 = 0.0; - else { + if (t2 < 0) + n2 = 0.0; + else + { t2 *= t2; n2 = t2 * t2 * dot(grad3[gi2], x2, y2, z2); } double t3 = 0.6 - x3*x3 - y3*y3 - z3*z3; - if(t3<0) n3 = 0.0; - else { + if (t3<0) + n3 = 0.0; + else + { t3 *= t3; n3 = t3 * t3 * dot(grad3[gi3], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] - return 32.0*(n0 + n1 + n2 + n3); + return 32.0 * (n0 + n1 + n2 + n3); } @@ -297,12 +320,12 @@ namespace perlin int ranky = 0; int rankz = 0; int rankw = 0; - if(x0 > y0) rankx++; else ranky++; - if(x0 > z0) rankx++; else rankz++; - if(x0 > w0) rankx++; else rankw++; - if(y0 > z0) ranky++; else rankz++; - if(y0 > w0) ranky++; else rankw++; - if(z0 > w0) rankz++; else rankw++; + ++(x0 > y0 ? rankx : ranky); + ++(x0 > z0 ? rankx : rankz); + ++(x0 > w0 ? rankx : rankw); + ++(y0 > z0 ? ranky : rankz); + ++(y0 > w0 ? ranky : rankw); + ++(z0 > w0 ? rankz : rankw); int i1, j1, k1, l1; // The integer offsets for the second simplex corner int i2, j2, k2, l2; // The integer offsets for the third simplex corner int i3, j3, k3, l3; // The integer offsets for the fourth simplex corner @@ -354,32 +377,42 @@ namespace perlin int gi4 = perm[ii+1+perm[jj+1+perm[kk+1+perm[ll+1]]]] % 32; // Calculate the contribution from the five corners double t0 = 0.6 - x0*x0 - y0*y0 - z0*z0 - w0*w0; - if(t0<0) n0 = 0.0; - else { + if (t0 < 0) + n0 = 0.0; + else + { t0 *= t0; n0 = t0 * t0 * dot(grad4[gi0], x0, y0, z0, w0); } double t1 = 0.6 - x1*x1 - y1*y1 - z1*z1 - w1*w1; - if(t1<0) n1 = 0.0; - else { + if (t1 < 0) + n1 = 0.0; + else + { t1 *= t1; n1 = t1 * t1 * dot(grad4[gi1], x1, y1, z1, w1); } double t2 = 0.6 - x2*x2 - y2*y2 - z2*z2 - w2*w2; - if(t2<0) n2 = 0.0; - else { + if (t2 < 0) + n2 = 0.0; + else + { t2 *= t2; n2 = t2 * t2 * dot(grad4[gi2], x2, y2, z2, w2); } double t3 = 0.6 - x3*x3 - y3*y3 - z3*z3 - w3*w3; - if(t3<0) n3 = 0.0; - else { + if (t3 < 0) + n3 = 0.0; + else + { t3 *= t3; n3 = t3 * t3 * dot(grad4[gi3], x3, y3, z3, w3); } double t4 = 0.6 - x4*x4 - y4*y4 - z4*z4 - w4*w4; - if(t4<0) n4 = 0.0; - else { + if (t4 < 0) + n4 = 0.0; + else + { t4 *= t4; n4 = t4 * t4 * dot(grad4[gi4], x4, y4, z4, w4); } @@ -402,9 +435,10 @@ namespace perlin double xi = x; double yi = y; double zi = z; - for (uint32_t octave = 0; octave < octaves; ++octave) { + for (uint32_t octave = 0; octave < octaves; ++octave) + { value += noise(xi / divisor, yi / divisor, zi / divisor) / divisor; - norm += 1/divisor; + norm += 1 / divisor; divisor *= 2; double xt = yi * sin(1.41421356) + cos(1.41421356); yi = yi * cos(1.41421356) + sin(1.41421356); |