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authorBrendan Hickey <brendan@bhickey.net>2012-09-15 23:54:09 -0700
committerBrendan Hickey <brendan@bhickey.net>2012-12-30 19:06:12 -0800
commit6783c3696236768d6d505bca012d4bb84294abd2 (patch)
tree342d09e378ed02e7d5866169f28472db0c7b0a63 /crawl-ref/source/perlin.h
parent2dc0ae06c2b423aac053e8c8afa5f4eecbe066d1 (diff)
downloadcrawl-ref-6783c3696236768d6d505bca012d4bb84294abd2.tar.gz
crawl-ref-6783c3696236768d6d505bca012d4bb84294abd2.zip
Abyss Layout: River
An endless river cutting through the abyss. Needs a bit of turbulent perlin noise and some large scale rotations to improve its look. An example of how to blend and chain procedural dungeon generators to get something interesting.
Diffstat (limited to 'crawl-ref/source/perlin.h')
-rw-r--r--crawl-ref/source/perlin.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/crawl-ref/source/perlin.h b/crawl-ref/source/perlin.h
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--- a/crawl-ref/source/perlin.h
+++ /dev/null
@@ -1,8 +0,0 @@
-#ifndef PERLIN_H
-#define PERLIN_H
-
-uint64_t hash3(int x, int y, int z);
-double perlin(double x, double y, double z);
-double fBM(double x, double y, double z, int octaves);
-
-#endif /* PERLIN_H */