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authorAdam Borowski <kilobyte@angband.pl>2012-04-24 16:45:11 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-04-24 16:45:11 +0200
commitfd3b6afd91dc0746a4e1801c4ffa06c092a1bf96 (patch)
treee6cb789d7a55bb0ceb4f495e63a3ac14f9609981 /crawl-ref/source/place.cc
parente49405bfe934a0450369918aa8e7409df24804a1 (diff)
downloadcrawl-ref-fd3b6afd91dc0746a4e1801c4ffa06c092a1bf96.tar.gz
crawl-ref-fd3b6afd91dc0746a4e1801c4ffa06c092a1bf96.zip
Let ^F and item memory work in Labs and the Abyss.
It's a pain in the butt to have to return to every item you just ran past (LOS in the Abyss tends to be spotty). This commit makes the memory last until the map cell rots away.
Diffstat (limited to 'crawl-ref/source/place.cc')
-rw-r--r--crawl-ref/source/place.cc5
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/place.cc b/crawl-ref/source/place.cc
index 7f196f04ec..6e5567336a 100644
--- a/crawl-ref/source/place.cc
+++ b/crawl-ref/source/place.cc
@@ -112,11 +112,6 @@ bool branch_allows_followers(branch_type branch)
return (is_connected_branch(branch) || branch == BRANCH_PANDEMONIUM);
}
-bool branch_is_stash_trackable(branch_type branch)
-{
- return (branch != BRANCH_ABYSS && branch != BRANCH_LABYRINTH);
-}
-
std::vector<level_id> all_dungeon_ids()
{
std::vector<level_id> out;