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author | reaverb <reaverb.Crawl@gmail.com> | 2014-06-08 12:48:20 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-06-08 12:51:26 -0400 |
commit | 5ae3ab29b17d9e43663801d7f3d1c07f4484edbe (patch) | |
tree | 72f5f50f97bcabc40ae39f57e3415b16be3b9b8b /crawl-ref/source/player-act.cc | |
parent | cdebce73275bf2c9b5a00e845d1988b416960048 (diff) | |
download | crawl-ref-5ae3ab29b17d9e43663801d7f3d1c07f4484edbe.tar.gz crawl-ref-5ae3ab29b17d9e43663801d7f3d1c07f4484edbe.zip |
Remove old, unhelpful comments
Talking about design decisions that have been the status quo for years
as though they were new untested decisions is far more likely to confuse
somebody then help them. The text of these comments should have been in
the commit messages, not the source code.
Diffstat (limited to 'crawl-ref/source/player-act.cc')
-rw-r--r-- | crawl-ref/source/player-act.cc | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/player-act.cc b/crawl-ref/source/player-act.cc index c9015c958d..864cfab139 100644 --- a/crawl-ref/source/player-act.cc +++ b/crawl-ref/source/player-act.cc @@ -797,10 +797,6 @@ bool player::go_berserk(bool intentional, bool potion) mpr("You feel mighty!"); - // Cutting the duration in half since berserk causes haste and hasted - // actions have half the usual delay. This keeps player turns - // approximately consistent withe previous versions. -cao - // Only 1.5 now, but I'm keeping the reduction as a nerf. -1KB int berserk_duration = (20 + random2avg(19,2)) / 2; you.increase_duration(DUR_BERSERK, berserk_duration); |