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authorreaverb <reaverb.Crawl@gmail.com>2014-06-08 12:48:20 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-06-08 12:51:26 -0400
commit5ae3ab29b17d9e43663801d7f3d1c07f4484edbe (patch)
tree72f5f50f97bcabc40ae39f57e3415b16be3b9b8b /crawl-ref/source/player-act.cc
parentcdebce73275bf2c9b5a00e845d1988b416960048 (diff)
downloadcrawl-ref-5ae3ab29b17d9e43663801d7f3d1c07f4484edbe.tar.gz
crawl-ref-5ae3ab29b17d9e43663801d7f3d1c07f4484edbe.zip
Remove old, unhelpful comments
Talking about design decisions that have been the status quo for years as though they were new untested decisions is far more likely to confuse somebody then help them. The text of these comments should have been in the commit messages, not the source code.
Diffstat (limited to 'crawl-ref/source/player-act.cc')
-rw-r--r--crawl-ref/source/player-act.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/player-act.cc b/crawl-ref/source/player-act.cc
index c9015c958d..864cfab139 100644
--- a/crawl-ref/source/player-act.cc
+++ b/crawl-ref/source/player-act.cc
@@ -797,10 +797,6 @@ bool player::go_berserk(bool intentional, bool potion)
mpr("You feel mighty!");
- // Cutting the duration in half since berserk causes haste and hasted
- // actions have half the usual delay. This keeps player turns
- // approximately consistent withe previous versions. -cao
- // Only 1.5 now, but I'm keeping the reduction as a nerf. -1KB
int berserk_duration = (20 + random2avg(19,2)) / 2;
you.increase_duration(DUR_BERSERK, berserk_duration);