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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-12 20:16:45 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 00:33:57 -0700
commit9b6b733bccd0de2af35eb6c28e94e4708a92004d (patch)
tree30400b1991c700b09fff5dc4644dc43a2c693121 /crawl-ref/source/player-act.cc
parent3663d864c83a72c7cf624617e9a9a5b8b5deaf6a (diff)
downloadcrawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.tar.gz
crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.zip
Refactor weapon_skill()
This function was misleadingly named (it only provided the skill used for melee weapons, not ranged weapons), and incomplete; code along the lines of "is_ranged_weapon(*it) ? range_skill(*it) : weapon_skill(*it)" was scattered in about half a dozen different functions. I've corrected both of those problems (renaming weapon_ skill() to melee_skill() and adding item_weapon_skill()), and also possibly fixed two bugs in the process - an l_you.cc function that claimed to provide the skill used for the starting weapon (but actually only gave the melee skill), and unrand creation code that checked if a potential unrand swap used the same (melee) skill as the weapon type being generated.
Diffstat (limited to 'crawl-ref/source/player-act.cc')
-rw-r--r--crawl-ref/source/player-act.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/player-act.cc b/crawl-ref/source/player-act.cc
index c4b4c57e26..4890b519c6 100644
--- a/crawl-ref/source/player-act.cc
+++ b/crawl-ref/source/player-act.cc
@@ -320,9 +320,7 @@ random_var player::attack_delay(item_def *weap, item_def *projectile,
|| projectile
&& is_launched(this, weap, *projectile) == LRET_LAUNCHED))
{
- const skill_type wpn_skill = is_range_weapon(*weap)
- ? range_skill(*weap)
- : weapon_skill(*weap);
+ const skill_type wpn_skill = item_attack_skill(*weap);
attk_delay = constant(property(*weap, PWPN_SPEED));
attk_delay -=
div_rand_round(constant(you.skill(wpn_skill, 10)), 20);