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author | Steve Melenchuk <smelenchuk@gmail.com> | 2013-11-15 20:44:43 -0700 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2013-12-31 14:19:56 -0700 |
commit | 905e27af4c4a0b4028d7b2e5393f6bfe09961998 (patch) | |
tree | cbf7f708cd861f64d9e78627c56f7ac8f78e1e7b /crawl-ref/source/player-equip.cc | |
parent | 92186bdbb780405f4621bd21279782948e052670 (diff) | |
download | crawl-ref-905e27af4c4a0b4028d7b2e5393f6bfe09961998.tar.gz crawl-ref-905e27af4c4a0b4028d7b2e5393f6bfe09961998.zip |
Suppress distortion unwield effects for Lucy followers.
In my observations of relatively recent wins by Lucy followers, very few
actually bother to take advantage of the 6* gift; this might partially
be on account of the limitations of the brand itself, but even for
weapons which pair well with it (fast-hitting weapons, axes, and the
like) players prefer other brands. I theorise this is partially on
account of being effectively restricted to use of the one weapon if the
player doesn't want to be subject to extreme negatives.
I've run this idea by quite a few people and there doesn't seem to be
any negative feedback on it as yet, so I think it's worth giving a try.
Diffstat (limited to 'crawl-ref/source/player-equip.cc')
-rw-r--r-- | crawl-ref/source/player-equip.cc | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/player-equip.cc b/crawl-ref/source/player-equip.cc index a3a89c0546..488d925f18 100644 --- a/crawl-ref/source/player-equip.cc +++ b/crawl-ref/source/player-equip.cc @@ -816,6 +816,13 @@ static void _unequip_weapon_effect(item_def& item, bool showMsgs, bool meld) if (you.duration[DUR_WEAPON_BRAND] == 0 && !meld) { + if (you_worship(GOD_LUGONU)) + { + god_speaks(GOD_LUGONU, + "Lugonu absorbs the residual spatial " + "distortion as you unwield your weapon."); + break; + } // Makes no sense to discourage unwielding a temporarily // branded weapon since you can wait it out. This also // fixes problems with unwield prompts (mantis #793). |