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authorShmuale Mark <shm.mark@gmail.com>2014-06-12 13:26:47 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-12 13:41:10 -0400
commite561a6638b9c70b2f3ad265faa83520c7af28226 (patch)
treeeb7e8c675d6119f1f1915ce90d3b26ef922b3973 /crawl-ref/source/player-equip.cc
parentb80c8152ad0ca63863a0ba367b1fede1f4b36504 (diff)
downloadcrawl-ref-e561a6638b9c70b2f3ad265faa83520c7af28226.tar.gz
crawl-ref-e561a6638b9c70b2f3ad265faa83520c7af28226.zip
Allow temporary branding to go over a permanent brand.
Toting around an unbranded weapon just to be able to swap to it is no fun, and not even that much more of a difficulty; maybe it just means getting pain out takes 0.7 more turns or so. You still can't overwrite artefacts, of course.
Diffstat (limited to 'crawl-ref/source/player-equip.cc')
-rw-r--r--crawl-ref/source/player-equip.cc7
1 files changed, 3 insertions, 4 deletions
diff --git a/crawl-ref/source/player-equip.cc b/crawl-ref/source/player-equip.cc
index 15a6e8b805..fa738c12f5 100644
--- a/crawl-ref/source/player-equip.cc
+++ b/crawl-ref/source/player-equip.cc
@@ -26,6 +26,7 @@
#include "spl-cast.h"
#include "spl-miscast.h"
#include "spl-summoning.h"
+#include "spl-wpnench.h"
#include "state.h"
#include "stuff.h"
#include "transform.h"
@@ -757,11 +758,9 @@ static void _unequip_weapon_effect(item_def& item, bool showMsgs, bool meld)
if (you.duration[DUR_WEAPON_BRAND])
{
- you.duration[DUR_WEAPON_BRAND] = 0;
- set_item_ego_type(item, OBJ_WEAPONS, SPWPN_NORMAL);
-
+ end_weapon_brand();
// We're letting this through even if hiding messages.
- mpr("Your branding evaporates.");
+ mpr("Your temporary branding evaporates.");
}
}
}