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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-25 21:20:48 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-27 17:02:34 -0600 |
commit | ec6fe075101a7cd1454f6b744753a9eef0785d77 (patch) | |
tree | 2a4fa5c62cae02e309c38995997c8f7506451b9e /crawl-ref/source/player-equip.cc | |
parent | 0ae9f4fba60e8a6eed6359e8e3aaa045f5e74ebb (diff) | |
download | crawl-ref-ec6fe075101a7cd1454f6b744753a9eef0785d77.tar.gz crawl-ref-ec6fe075101a7cd1454f6b744753a9eef0785d77.zip |
Disallow wearing shields with two-handed launchers.
This renders it unnecessary to try and preserve the impact of shields on
launcher delay.
A fair bit of now-dead code goes away as a result as well.
Diffstat (limited to 'crawl-ref/source/player-equip.cc')
-rw-r--r-- | crawl-ref/source/player-equip.cc | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/crawl-ref/source/player-equip.cc b/crawl-ref/source/player-equip.cc index f9fc3a8db0..8a1c4a4508 100644 --- a/crawl-ref/source/player-equip.cc +++ b/crawl-ref/source/player-equip.cc @@ -681,9 +681,6 @@ static void _equip_weapon_effect(item_def& item, bool showMsgs, bool unmeld) break; } - if (showMsgs) - warn_shield_penalties(); - you.attribute[ATTR_WEAPON_SWAP_INTERRUPTED] = 0; } @@ -992,9 +989,6 @@ static void _equip_armour_effect(item_def& arm, bool unmeld) } } - if (get_item_slot(arm) == EQ_SHIELD) - warn_shield_penalties(); - you.redraw_armour_class = true; you.redraw_evasion = true; } |