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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-25 21:20:48 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-04-27 17:02:34 -0600
commitec6fe075101a7cd1454f6b744753a9eef0785d77 (patch)
tree2a4fa5c62cae02e309c38995997c8f7506451b9e /crawl-ref/source/player-equip.cc
parent0ae9f4fba60e8a6eed6359e8e3aaa045f5e74ebb (diff)
downloadcrawl-ref-ec6fe075101a7cd1454f6b744753a9eef0785d77.tar.gz
crawl-ref-ec6fe075101a7cd1454f6b744753a9eef0785d77.zip
Disallow wearing shields with two-handed launchers.
This renders it unnecessary to try and preserve the impact of shields on launcher delay. A fair bit of now-dead code goes away as a result as well.
Diffstat (limited to 'crawl-ref/source/player-equip.cc')
-rw-r--r--crawl-ref/source/player-equip.cc6
1 files changed, 0 insertions, 6 deletions
diff --git a/crawl-ref/source/player-equip.cc b/crawl-ref/source/player-equip.cc
index f9fc3a8db0..8a1c4a4508 100644
--- a/crawl-ref/source/player-equip.cc
+++ b/crawl-ref/source/player-equip.cc
@@ -681,9 +681,6 @@ static void _equip_weapon_effect(item_def& item, bool showMsgs, bool unmeld)
break;
}
- if (showMsgs)
- warn_shield_penalties();
-
you.attribute[ATTR_WEAPON_SWAP_INTERRUPTED] = 0;
}
@@ -992,9 +989,6 @@ static void _equip_armour_effect(item_def& arm, bool unmeld)
}
}
- if (get_item_slot(arm) == EQ_SHIELD)
- warn_shield_penalties();
-
you.redraw_armour_class = true;
you.redraw_evasion = true;
}