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author | Ben Striegel <ben.striegel@gmail.com> | 2012-05-03 16:46:37 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2012-05-14 23:03:37 -0400 |
commit | b952b930068d2a729b6d4c66daf151d03829b146 (patch) | |
tree | 893960c97344819a88e50f0bd9bf791d1d27f941 /crawl-ref/source/player-equip.h | |
parent | 7e35ad3e58b166a4fbc20882df5eeeefe4ceaa65 (diff) | |
download | crawl-ref-b952b930068d2a729b6d4c66daf151d03829b146.tar.gz crawl-ref-b952b930068d2a729b6d4c66daf151d03829b146.zip |
Fix a whole lot of bugs with suppression
1) make hp/mp recalculate when entering and leaving the aura
2) redraw player hp/mp/ac/ev/str/int/dex display when entering/leaving the aura
3) improve debug fixedarts with +-HP and clarity
4) rename player_res_mutation to player_res_mutation_from_item
Diffstat (limited to 'crawl-ref/source/player-equip.h')
-rw-r--r-- | crawl-ref/source/player-equip.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player-equip.h b/crawl-ref/source/player-equip.h index 001f0d33b2..9ca5519199 100644 --- a/crawl-ref/source/player-equip.h +++ b/crawl-ref/source/player-equip.h @@ -6,6 +6,7 @@ // times, and to make sure melded flags don't get out of sync. // XXX: the msg flag isn't implemented in all cases. +void calc_hp_artefact(); void equip_item(equipment_type slot, int item_slot, bool msg=true); bool unequip_item(equipment_type slot, bool msg=true); bool meld_slot(equipment_type slot, bool msg=true); |