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author | reaverb <reaverb.Crawl@gmail.com> | 2014-06-03 02:04:08 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-06-03 02:04:08 -0400 |
commit | 1fa230282dea31d88e15a3af66aca0a27dda2271 (patch) | |
tree | 715e05528c3aaf87d7d721a7a275aed7c5707d2a /crawl-ref/source/player-reacts.cc | |
parent | 51bfb8de72b7fe848c31fa6ce10e2c94b959eb64 (diff) | |
download | crawl-ref-1fa230282dea31d88e15a3af66aca0a27dda2271.tar.gz crawl-ref-1fa230282dea31d88e15a3af66aca0a27dda2271.zip |
Rewrap a comment to 80 char
Diffstat (limited to 'crawl-ref/source/player-reacts.cc')
-rw-r--r-- | crawl-ref/source/player-reacts.cc | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/crawl-ref/source/player-reacts.cc b/crawl-ref/source/player-reacts.cc index 982a45ee21..4e400a4fbb 100644 --- a/crawl-ref/source/player-reacts.cc +++ b/crawl-ref/source/player-reacts.cc @@ -1186,11 +1186,13 @@ static void _check_equipment_conducts() } -// cjo: Handles player hp and mp regeneration. If the counter you.hit_points_regeneration -// is over 100, a loop restores 1 hp and decreases the counter by 100 (so you can regen -// more than 1 hp per turn). If the counter is below 100, it is increased by a variable -// calculated from delay, BASELINE_DELAY, and your regeneration rate. MP regeneration happens -// similarly, but the countup depends on delay, BASELINE_DELAY, and you.max_magic_points +// cjo: Handles player hp and mp regeneration. If the counter +// you.hit_points_regeneration is over 100, a loop restores 1 hp and decreases +// the counter by 100 (so you can regen more than 1 hp per turn). If the counter +// is below 100, it is increased by a variable calculated from delay, +// BASELINE_DELAY, and your regeneration rate. MP regeneration happens +// similarly, but the countup depends on delay, BASELINE_DELAY, and +// you.max_magic_points static void _regenerate_hp_and_mp(int delay) { if (crawl_state.disables[DIS_PLAYER_REGEN]) |