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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-13 14:10:04 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:24 -0600
commitcfba2b02acee880f9d579c2e53a24be1d3f423ac (patch)
treed3127181b2956e1ed326b4704521abba8e8d491c /crawl-ref/source/player-reacts.cc
parent39cf8eb8c7de842f9fe9c974bda610dae497c80e (diff)
downloadcrawl-ref-cfba2b02acee880f9d579c2e53a24be1d3f423ac.tar.gz
crawl-ref-cfba2b02acee880f9d579c2e53a24be1d3f423ac.zip
Qazlal: Storm Shield.
Starting at * piety, you gain bonuses to SH that increase with piety; fire/freezing/storm clouds will place near you with radius and frequency increasing with piety. At *** and ***** you gain RMsl and DMsl respectively. Clouds try to place only in relatively open areas so as not to block autoexplore; this behaviour might need some fine-tuning.
Diffstat (limited to 'crawl-ref/source/player-reacts.cc')
-rw-r--r--crawl-ref/source/player-reacts.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/player-reacts.cc b/crawl-ref/source/player-reacts.cc
index a706608abf..41bb275f7e 100644
--- a/crawl-ref/source/player-reacts.cc
+++ b/crawl-ref/source/player-reacts.cc
@@ -1336,6 +1336,8 @@ void player_reacts()
// XOM now ticks from here, to increase his reaction time to tension.
if (you_worship(GOD_XOM))
xom_tick();
+ else if (you_worship(GOD_QAZLAL))
+ qazlal_storm_clouds();
}
void extract_manticore_spikes(const char* endmsg)