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authorShayne Halvorson <N78291@gmail.com>2014-05-10 17:12:49 -0500
committerreaverb <reaverb.Crawl@gmail.com>2014-05-14 22:11:08 -0400
commite31251231736f9371999ccadea973b450281b6e3 (patch)
tree9c1a34578a7e7496c46391280afb13f5a0c3e551 /crawl-ref/source/player-reacts.cc
parent3632d78e45e7f7fa2ed87037cc7960c4d4389a32 (diff)
downloadcrawl-ref-e31251231736f9371999ccadea973b450281b6e3.tar.gz
crawl-ref-e31251231736f9371999ccadea973b450281b6e3.zip
Replace corrosion with a temporary effect.
If your equipment would have been corroded under the old system, you now get a temporary (but stacking) -5 AC and -3 weapon damage. Corrosion against armour-wearing monsters instead halves their AC. Committer's notes: Fixed whitespace and fit to Trunk Added Corrosion entry to hiscores.cc The original patch showed the slaying malus on the weapon, which may be preferable to a status light. gammafunk noted that ouch.cc iterates over equipment when deciding when to corrode, this might make less sense under the new system. -reaverb
Diffstat (limited to 'crawl-ref/source/player-reacts.cc')
-rw-r--r--crawl-ref/source/player-reacts.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/player-reacts.cc b/crawl-ref/source/player-reacts.cc
index 454251b863..24cc6a770d 100644
--- a/crawl-ref/source/player-reacts.cc
+++ b/crawl-ref/source/player-reacts.cc
@@ -1022,6 +1022,14 @@ static void _decrement_durations()
_decrement_a_duration(DUR_SAP_MAGIC, delay,
"Your magic seems less tainted.");
+ if (_decrement_a_duration(DUR_CORROSION, delay,
+ "You repair your equipment."))
+ {
+ you.props["corrosion_amount"] = 0;
+ you.redraw_armour_class = true;
+ you.wield_change = true;
+ }
+
if (!you.duration[DUR_SAP_MAGIC])
{
_decrement_a_duration(DUR_MAGIC_SAPPED, delay,