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author | gammafunk <gammafunk@gmail.com> | 2014-05-26 05:21:20 -0500 |
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committer | gammafunk <gammafunk@gmail.com> | 2014-05-26 22:45:16 -0500 |
commit | 55d1b512e3395f07e9341ce9eae5079b581b6894 (patch) | |
tree | 811704017046d8ed62335bd1c45d36476e0dea55 /crawl-ref/source/player-stats.cc | |
parent | b364f15f4eeff0e148b6fc026c01de1327254cd2 (diff) | |
download | crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.tar.gz crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.zip |
Remove player burden and carrying capacity
Item inventory weights (based on item mass) generally don't lead to
meaningful decisions that justify the inventory juggling and interface
problems that come from having burden states. The 52-slot limit is a
better system for limiting inventory and providing inventory-related
decisions because it's not so fine-grained and doesn't require the
player to examine weights for each slot. Work is ongoing to improve
the slot system by consolidating food types and handling strategic
consumables in a different way.
Diffstat (limited to 'crawl-ref/source/player-stats.cc')
-rw-r--r-- | crawl-ref/source/player-stats.cc | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/player-stats.cc b/crawl-ref/source/player-stats.cc index 434a613a97..036a06aa4c 100644 --- a/crawl-ref/source/player-stats.cc +++ b/crawl-ref/source/player-stats.cc @@ -669,7 +669,6 @@ static void _handle_stat_change(stat_type stat, const char* cause, bool see_sour switch (stat) { case STAT_STR: - burden_change(); you.redraw_armour_class = true; // includes shields break; @@ -710,8 +709,6 @@ void update_stat_zero() { mprf("Your %s has recovered.", stat_desc(s, SD_NAME)); you.redraw_stats[s] = true; - if (i == STAT_STR) - burden_change(); } } else // no stat penalty at all |