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authorAdam Borowski <kilobyte@angband.pl>2013-10-25 14:52:38 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-10-25 14:52:38 +0200
commitaa88e2029d8802a6f40daf78b441bc023bb216c7 (patch)
treefb3127d1f4f2d101488159fc756085237a2580cb /crawl-ref/source/player-stats.cc
parent04b2b648515740fddc6dc3a43672217bfd8c5db8 (diff)
downloadcrawl-ref-aa88e2029d8802a6f40daf78b441bc023bb216c7.tar.gz
crawl-ref-aa88e2029d8802a6f40daf78b441bc023bb216c7.zip
Don't penalize Spellcasting for Jiyva weighting.
Victory dancing scrolls is gone ages away.
Diffstat (limited to 'crawl-ref/source/player-stats.cc')
-rw-r--r--crawl-ref/source/player-stats.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/player-stats.cc b/crawl-ref/source/player-stats.cc
index 2390197ba3..91c7fd8e2e 100644
--- a/crawl-ref/source/player-stats.cc
+++ b/crawl-ref/source/player-stats.cc
@@ -179,10 +179,6 @@ void jiyva_stat_action()
int weight = you.skills[sk];
- // Anyone can get Spellcasting 1. Doesn't prove anything.
- if (sk == SK_SPELLCASTING && weight >= 1)
- weight--;
-
if (sk >= SK_SPELLCASTING && sk < SK_INVOCATIONS)
magic_weights += weight;
else