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authorelliptic <hyperelliptical@gmail.com>2013-04-25 23:44:06 -0400
committerelliptic <hyperelliptical@gmail.com>2013-04-25 23:47:39 -0400
commitf24eba4eaa46a75a712f6f76c897bc678636e8c6 (patch)
treeb9034280c5bfcf3ddebf8c662b7cf71610269459 /crawl-ref/source/player-stats.cc
parent51f303863fd56420693c3db431dfdf5bce54d519 (diff)
downloadcrawl-ref-f24eba4eaa46a75a712f6f76c897bc678636e8c6.tar.gz
crawl-ref-f24eba4eaa46a75a712f6f76c897bc678636e8c6.zip
Fix various breakages caused by body armour EVP rescaling.
Bardings gave -7 EV instead of -2, Ozo's armour didn't work on leather, Jiyva stat action went crazy, etc.
Diffstat (limited to 'crawl-ref/source/player-stats.cc')
-rw-r--r--crawl-ref/source/player-stats.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/player-stats.cc b/crawl-ref/source/player-stats.cc
index 2ce173831d..23c4efb712 100644
--- a/crawl-ref/source/player-stats.cc
+++ b/crawl-ref/source/player-stats.cc
@@ -159,7 +159,7 @@ void jiyva_stat_action()
int current_capacity = carrying_capacity(BS_UNENCUMBERED);
int carrying_strength = cur_stat[0] + (you.burden - current_capacity + 207)/208;
int evp = you.unadjusted_body_armour_penalty();
- target_stat[0] = max(max(9, 2 + 3 * evp), 2 + carrying_strength);
+ target_stat[0] = max(max(9, evp), 2 + carrying_strength);
target_stat[1] = 9;
target_stat[2] = 9;
int remaining = stat_total - 18 - target_stat[0];
@@ -186,12 +186,12 @@ void jiyva_stat_action()
}
// If you are in really heavy armour, then you already are getting a
// lot of Str and more won't help much, so weight magic more.
- other_weights = max(other_weights - (evp >= 5 ? 4 : 1) * magic_weights/2, 0);
+ other_weights = max(other_weights - (evp >= 15 ? 4 : 1) * magic_weights/2, 0);
magic_weights = div_rand_round(remaining * magic_weights, magic_weights + other_weights);
other_weights = remaining - magic_weights;
target_stat[1] += magic_weights;
// Choose Str or Dex based on how heavy your armour is.
- target_stat[(evp >= 5) ? 0 : 2] += other_weights;
+ target_stat[(evp >= 15) ? 0 : 2] += other_weights;
}
// Add a little fuzz to the target.
for (int x = 0; x < 3; ++x)