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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-30 22:51:06 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-30 22:51:06 +0000
commitab9e5b3a883d8b42d96e76b1540c333f59400dd8 (patch)
tree091bd23e0d1d873cd2648a0684987311e7cbdf91 /crawl-ref/source/player.cc
parentf4bb02dd66fdf77bfd0ec304e4ae160a27916f42 (diff)
downloadcrawl-ref-0e20e706dba2b04f2ac7975a0d318ff5a2fe0ff6.tar.gz
crawl-ref-0e20e706dba2b04f2ac7975a0d318ff5a2fe0ff6.zip
Stricter sanity checking of player ghosts.0.6.0-a0
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9855 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc22
1 files changed, 0 insertions, 22 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index f0c4d437c7..d986ff62be 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1876,28 +1876,6 @@ int player_prot_life(bool calc_unid, bool temp, bool items)
return (pl);
}
-// Returns the movement speed for a player ghost. Note that this is a real
-// speed, not a movement cost, so higher is better.
-int player_ghost_base_movement_speed()
-{
- int speed = (you.species == SP_NAGA ? 8 : 10);
-
- if (player_mutation_level(MUT_FAST))
- speed += player_mutation_level(MUT_FAST) + 1;
-
- if (player_equip_ego_type(EQ_BOOTS, SPARM_RUNNING))
- speed += 2;
-
- // Cap speeds.
- if (speed < 6)
- speed = 6;
-
- if (speed > 13)
- speed = 13;
-
- return (speed);
-}
-
// New player movement speed system... allows for a bit more that
// "player runs fast" and "player walks slow" in that the speed is
// actually calculated (allowing for centaurs to get a bonus from