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authorChris Campbell <chriscampbell89@gmail.com>2014-07-12 13:09:35 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-07-13 01:22:31 +0100
commit2744e81ddbcce133bca18baee0e58e2da8c90d8c (patch)
tree9bca28e685600c50dbce9da13565b628533c5096 /crawl-ref/source/player.cc
parent49e75c23ea32823b21baba3dcc13465726877aa5 (diff)
downloadcrawl-ref-2744e81ddbcce133bca18baee0e58e2da8c90d8c.tar.gz
crawl-ref-2744e81ddbcce133bca18baee0e58e2da8c90d8c.zip
Remove Qazlal's permanent resistance gift
A simple resistance is a very boring capstone gift, especially compared to Qazlal's existing temporary resistances which have much more interesting interactions, and the powerful active abilities. Allowing a choice of resistance also resulted in AC almost always being the best option.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc24
1 files changed, 0 insertions, 24 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index c471392f38..a33a36fb8c 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1616,13 +1616,6 @@ int player_res_fire(bool calc_unid, bool temp, bool items)
rf -= player_mutation_level(MUT_HEAT_VULNERABILITY, temp);
rf += player_mutation_level(MUT_MOLTEN_SCALES, temp) == 3 ? 1 : 0;
- // divine intervention:
- if (you.attribute[ATTR_DIVINE_FIRE_RES]
- && !player_under_penance(GOD_QAZLAL))
- {
- rf++;
- }
-
// spells:
if (temp)
{
@@ -1788,13 +1781,6 @@ int player_res_cold(bool calc_unid, bool temp, bool items)
rc += player_mutation_level(MUT_ICY_BLUE_SCALES, temp) == 3 ? 1 : 0;
rc += player_mutation_level(MUT_SHAGGY_FUR, temp) == 3 ? 1 : 0;
- // divine intervention:
- if (you.attribute[ATTR_DIVINE_COLD_RES]
- && !player_under_penance(GOD_QAZLAL))
- {
- rc++;
- }
-
if (rc < -3)
rc = -3;
else if (rc > 3)
@@ -1882,13 +1868,6 @@ int player_res_electricity(bool calc_unid, bool temp, bool items)
re += player_mutation_level(MUT_SHOCK_RESISTANCE, temp);
re -= player_mutation_level(MUT_SHOCK_VULNERABILITY, temp);
- // divine intervention:
- if (you.attribute[ATTR_DIVINE_ELEC_RES]
- && !player_under_penance(GOD_QAZLAL))
- {
- re++;
- }
-
if (temp)
{
if (you.attribute[ATTR_DIVINE_LIGHTNING_PROTECTION])
@@ -6493,9 +6472,6 @@ int player::armour_class() const
if (duration[DUR_QAZLAL_AC])
AC += 300;
- if (you.attribute[ATTR_DIVINE_AC] && !player_under_penance(GOD_QAZLAL))
- AC += 300;
-
if (you.duration[DUR_CORROSION])
AC -= 500 * you.props["corrosion_amount"].get_int();