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authorShmuale Mark <shm.mark@gmail.com>2014-02-26 20:52:32 -0500
committerShmuale Mark <shm.mark@gmail.com>2014-05-30 13:27:44 -0400
commit5f570ca36cc6af95c23ddfda6fe1cd5efb71661a (patch)
tree407015b2b5192d7c29a8922a6f3d28a96870c01e /crawl-ref/source/player.cc
parent82193a2d1ca3e754cd6b398177d6293ae9afde85 (diff)
downloadcrawl-ref-5f570ca36cc6af95c23ddfda6fe1cd5efb71661a.tar.gz
crawl-ref-5f570ca36cc6af95c23ddfda6fe1cd5efb71661a.zip
Remove dart traps.
They had minimal damage and mechanical traps hardly generate anywhere anyway. In ossuaries (the only vaults with them, thank god), they've been mostly replaced with arrow traps or the floor.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 693df0453e..bb791aaf91 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -3432,8 +3432,6 @@ void level_change(int source, const char* aux, bool skip_attribute_increase)
// zot defence abilities; must also be updated in ability.cc when these levels are changed
if (crawl_state.game_is_zotdef())
{
- if (you.experience_level == 1)
- mprf(MSGCH_INTRINSIC_GAIN, "Your Zot abilities now extend through the making of dart traps.");
if (you.experience_level == 2)
mprf(MSGCH_INTRINSIC_GAIN, "Your Zot abilities now extend through the making of oklob saplings.");
if (you.experience_level == 3)