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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-12 20:16:45 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 00:33:57 -0700
commit9b6b733bccd0de2af35eb6c28e94e4708a92004d (patch)
tree30400b1991c700b09fff5dc4644dc43a2c693121 /crawl-ref/source/player.cc
parent3663d864c83a72c7cf624617e9a9a5b8b5deaf6a (diff)
downloadcrawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.tar.gz
crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.zip
Refactor weapon_skill()
This function was misleadingly named (it only provided the skill used for melee weapons, not ranged weapons), and incomplete; code along the lines of "is_ranged_weapon(*it) ? range_skill(*it) : weapon_skill(*it)" was scattered in about half a dozen different functions. I've corrected both of those problems (renaming weapon_ skill() to melee_skill() and adding item_weapon_skill()), and also possibly fixed two bugs in the process - an l_you.cc function that claimed to provide the skill used for the starting weapon (but actually only gave the melee skill), and unrand creation code that checked if a potential unrand swap used the same (melee) skill as the weapon type being generated.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index a33a36fb8c..84164a2a96 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1266,7 +1266,7 @@ bool player_can_hit_monster(const monster* mon)
return false;
const item_def *weapon = you.weapon();
- return weapon && weapon_skill(*weapon) == SK_POLEARMS;
+ return weapon && melee_skill(*weapon) == SK_POLEARMS;
}
bool player_can_hear(const coord_def& p, int hear_distance)