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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-19 21:38:25 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-19 21:38:25 -0700 |
commit | 9f76a508896e3d4db8eda19be199205a1559a227 (patch) | |
tree | 215ab7b8d69ea29ae73bd790d7b0848441faf940 /crawl-ref/source/player.cc | |
parent | 1bcc557249fd3f874de832543f252ac2ec2ce7a2 (diff) | |
download | crawl-ref-9f76a508896e3d4db8eda19be199205a1559a227.tar.gz crawl-ref-9f76a508896e3d4db8eda19be199205a1559a227.zip |
Remove a seven-year-old comment
Not likely code to return to use, given how misleading it is.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 393fc5e65d..9d05aef830 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -3980,26 +3980,6 @@ static void _display_tohit() dprf("To-hit: %d", to_hit); #endif -/* - // Messages based largely on percentage chance of missing the - // average EV 10 humanoid, and very agile EV 30 (pretty much - // max EV for monsters currently). - // - // "awkward" - need lucky hit (less than EV) - // "difficult" - worse than 2 in 3 - // "hard" - worse than fair chance - mprf("%s given your current equipment.", - (to_hit < 1) ? "You are completely incapable of fighting" : - (to_hit < 5) ? "Hitting even clumsy monsters is extremely awkward" : - (to_hit < 10) ? "Hitting average monsters is awkward" : - (to_hit < 15) ? "Hitting average monsters is difficult" : - (to_hit < 20) ? "Hitting average monsters is hard" : - (to_hit < 30) ? "Very agile monsters are a bit awkward to hit" : - (to_hit < 45) ? "Very agile monsters are a bit difficult to hit" : - (to_hit < 60) ? "Very agile monsters are a bit hard to hit" : - (to_hit < 100) ? "You feel comfortable with your ability to fight" - : "You feel confident with your ability to fight"); -*/ } static const char* _attack_delay_desc(int attack_delay) |