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authorNicholas Feinberg <pleasingfung@gmail.com>2014-06-19 21:38:25 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-06-19 21:38:25 -0700
commit9f76a508896e3d4db8eda19be199205a1559a227 (patch)
tree215ab7b8d69ea29ae73bd790d7b0848441faf940 /crawl-ref/source/player.cc
parent1bcc557249fd3f874de832543f252ac2ec2ce7a2 (diff)
downloadcrawl-ref-9f76a508896e3d4db8eda19be199205a1559a227.tar.gz
crawl-ref-9f76a508896e3d4db8eda19be199205a1559a227.zip
Remove a seven-year-old comment
Not likely code to return to use, given how misleading it is.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc20
1 files changed, 0 insertions, 20 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 393fc5e65d..9d05aef830 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -3980,26 +3980,6 @@ static void _display_tohit()
dprf("To-hit: %d", to_hit);
#endif
-/*
- // Messages based largely on percentage chance of missing the
- // average EV 10 humanoid, and very agile EV 30 (pretty much
- // max EV for monsters currently).
- //
- // "awkward" - need lucky hit (less than EV)
- // "difficult" - worse than 2 in 3
- // "hard" - worse than fair chance
- mprf("%s given your current equipment.",
- (to_hit < 1) ? "You are completely incapable of fighting" :
- (to_hit < 5) ? "Hitting even clumsy monsters is extremely awkward" :
- (to_hit < 10) ? "Hitting average monsters is awkward" :
- (to_hit < 15) ? "Hitting average monsters is difficult" :
- (to_hit < 20) ? "Hitting average monsters is hard" :
- (to_hit < 30) ? "Very agile monsters are a bit awkward to hit" :
- (to_hit < 45) ? "Very agile monsters are a bit difficult to hit" :
- (to_hit < 60) ? "Very agile monsters are a bit hard to hit" :
- (to_hit < 100) ? "You feel comfortable with your ability to fight"
- : "You feel confident with your ability to fight");
-*/
}
static const char* _attack_delay_desc(int attack_delay)