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author | reaverb <reaverb.Crawl@gmail.com> | 2014-07-24 22:29:12 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-07-24 22:50:16 -0400 |
commit | a207fe70d59285c06119dbe57e2728ed289f09c9 (patch) | |
tree | ea0e0dbcf2a35ecc81701d9311c965e879706410 /crawl-ref/source/player.cc | |
parent | 9619582b28c4756e1af9585ddb6b9e7bbc99e2ec (diff) | |
download | crawl-ref-a207fe70d59285c06119dbe57e2728ed289f09c9.tar.gz crawl-ref-a207fe70d59285c06119dbe57e2728ed289f09c9.zip |
Remove the EV penalty from Statue Form
This seemed to get a generally positive reaction when it was proposed a
month or two ago. If Statue Form becomes too good, the Dex penalty could
be increased or a lesser EV penalty could be used instead.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index ad89300f1d..95084b0b81 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2556,10 +2556,6 @@ static int _player_evasion_bonuses(ev_ignore_type evit) evbonus--; evbonus += max(0, player_mutation_level(MUT_GELATINOUS_BODY) - 1); - // transformation penalties/bonuses not covered by size alone: - if (you.form == TRAN_STATUE) - evbonus -= 10; // stiff and slow - return evbonus; } |