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authorreaverb <reaverb.Crawl@gmail.com>2014-07-24 22:29:12 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-07-24 22:50:16 -0400
commita207fe70d59285c06119dbe57e2728ed289f09c9 (patch)
treeea0e0dbcf2a35ecc81701d9311c965e879706410 /crawl-ref/source/player.cc
parent9619582b28c4756e1af9585ddb6b9e7bbc99e2ec (diff)
downloadcrawl-ref-a207fe70d59285c06119dbe57e2728ed289f09c9.tar.gz
crawl-ref-a207fe70d59285c06119dbe57e2728ed289f09c9.zip
Remove the EV penalty from Statue Form
This seemed to get a generally positive reaction when it was proposed a month or two ago. If Statue Form becomes too good, the Dex penalty could be increased or a lesser EV penalty could be used instead.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index ad89300f1d..95084b0b81 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -2556,10 +2556,6 @@ static int _player_evasion_bonuses(ev_ignore_type evit)
evbonus--;
evbonus += max(0, player_mutation_level(MUT_GELATINOUS_BODY) - 1);
- // transformation penalties/bonuses not covered by size alone:
- if (you.form == TRAN_STATUE)
- evbonus -= 10; // stiff and slow
-
return evbonus;
}