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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 15:38:23 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 17:19:02 -0700
commitd22ebac678fa1c1d0a60048a72ba445e3ed190d1 (patch)
treea63ccd59b4bb01408be9fc5843c20f2f878e2cd2 /crawl-ref/source/player.cc
parent5562ea36cc1ba917da155a9dd93e6bf71d022771 (diff)
downloadcrawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.tar.gz
crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.zip
Separate 'permanent' and 'temporary' monster hit dice
As part of a wider scheme to make draining temporary.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 84164a2a96..8909a7006d 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -8036,7 +8036,7 @@ bool player::attempt_escape(int attempts)
// player breaks free if (4+n)d(8+str/4) >= 5d(8+HD/4)
if (roll_dice(4 + escape_attempts, 8 + div_rand_round(strength(), 4))
- >= roll_dice(5, 8 + div_rand_round(themonst->hit_dice, 4)))
+ >= roll_dice(5, 8 + div_rand_round(themonst->get_hit_dice(), 4)))
{
mprf("You escape %s's grasp.", themonst->name(DESC_THE, true).c_str());