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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-11 20:40:13 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-11 20:56:37 -0700
commitdaae54a4133a85a6393b9351f17d825cfdcdd126 (patch)
treea2043f59b2c2e9e0a1dda1f0a68ba43c24764efe /crawl-ref/source/player.cc
parent30d9616ef6d9e0f6e5bccaacf4446854ceb757be (diff)
downloadcrawl-ref-daae54a4133a85a6393b9351f17d825cfdcdd126.tar.gz
crawl-ref-daae54a4133a85a6393b9351f17d825cfdcdd126.zip
Improve sleep code
Refactor put_to_sleep() and hibernate() together. Also improve messenging for resisting repeated sleep (by replacing a generic canned message).
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc36
1 files changed, 16 insertions, 20 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 2a3497e1db..9527e2d14a 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -7777,34 +7777,28 @@ bool player::can_smell() const
return species != SP_MUMMY;
}
-void player::hibernate(int)
+/**
+ * Attempts to put the player to sleep.
+ *
+ * @param power The power of the effect putting the player to sleep.
+ * @param hibernate Whether the player is being put to sleep by 'ensorcelled
+ * hibernation' (doesn't affect characters with rC, ignores
+ * power), or by a normal sleep effect.
+ */
+void player::put_to_sleep(actor*, int power, bool hibernate)
{
ASSERT(!crawl_state.game_is_arena());
- if (!can_hibernate() || duration[DUR_SLEEP_IMMUNITY])
+ const bool valid_target = hibernate ? can_hibernate() : can_sleep();
+ if (!valid_target)
{
canned_msg(MSG_YOU_UNAFFECTED);
return;
}
- stop_constricting_all();
- end_searing_ray();
- mpr("You fall asleep.");
-
- stop_delay();
- flash_view(DARKGREY);
-
- // Do this *after* redrawing the view, or viewwindow() will no-op.
- set_duration(DUR_SLEEP, 3 + random2avg(5, 2));
-}
-
-void player::put_to_sleep(actor*, int power)
-{
- ASSERT(!crawl_state.game_is_arena());
-
- if (!can_sleep() || duration[DUR_SLEEP_IMMUNITY])
+ if (duration[DUR_SLEEP_IMMUNITY])
{
- canned_msg(MSG_YOU_UNAFFECTED);
+ mpr("You can't fall asleep again this soon!");
return;
}
@@ -7816,7 +7810,9 @@ void player::put_to_sleep(actor*, int power)
flash_view(DARKGREY);
// As above, do this after redraw.
- set_duration(DUR_SLEEP, 5 + random2avg(power/10, 5));
+ const int dur = hibernate ? 3 + random2avg(5, 2) :
+ 5 + random2avg(power/10, 5);
+ set_duration(DUR_SLEEP, dur);
}
void player::awake()