diff options
author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-12 07:40:59 +0000 |
---|---|---|
committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-12 07:40:59 +0000 |
commit | 30414416d011ed83d9e7c8b753a56ac7096e6775 (patch) | |
tree | eba9d31b64f4dfb09772cf61dfc747d382d123d6 /crawl-ref/source/player.h | |
parent | adbc8a9292e59d53a7fead4daea84f08909af94f (diff) | |
download | crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.tar.gz crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.zip |
Break up you_attack() into a slew of smaller functions. The functions are
still fairly tangled, but they're better than the old monster. The idea is to
also put monster-vs-player and monster-vs-monster into the melee_attack
framework so that refactoring combat code with elements of 4.1 becomes easier.
This is a big refactoring, so it's likely to be buggy. Some of the combat
diagnostics - notably the damage rolls - are also AWOL. Will fix going forward.
Note: The combat code is still classic b26.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 29d551582d..8cd5c23ff3 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -18,8 +18,13 @@ std::string actor_name(const monsters *actor, description_level_type desc); std::string actor_verb(const monsters *actor, const std::string &verb); +int actor_size(const monsters *actor); int actor_damage_type(const monsters *actor); int actor_damage_brand(const monsters *actor); +bool actor_swimming(const monsters *actor); +bool actor_floundering(const monsters *actor); +item_def *actor_weapon(const monsters *actor, int which_attack = -1); +item_def *actor_shield(const monsters *actor); bool move_player_to_grid( int x, int y, bool stepped, bool allow_shift, bool force ); @@ -52,6 +57,7 @@ bool player_light_armour(bool with_skill = false); * *********************************************************************** */ bool player_in_water(void); bool player_is_swimming(void); +bool player_floundering(); bool player_is_levitating(void); /* *********************************************************************** |