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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-03-16 21:03:11 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-03-16 21:03:11 +0000
commitde11c27378236139089c48ecfb0b66457cc0d67c (patch)
treec6efbca48a5f37d3b192009154e3d13cd347c159 /crawl-ref/source/player.h
parent54bfc8f5f26243e68353eeedb959864e6565de4c (diff)
downloadcrawl-ref-de11c27378236139089c48ecfb0b66457cc0d67c.tar.gz
crawl-ref-de11c27378236139089c48ecfb0b66457cc0d67c.zip
Rings of fire and ice now type-ID when the player can notice this:
i.e., when a surge (or anti-surge) is created or amplified by them, at most one unIDed ring is worn, and no unIDed staves are wielded. (Checking for armour is unnecessary because armour type-IDs on wearing.) Note that this makes it easier to find out what randart rings of fire and ice do. Also changed a bunch of unsigned char return values to ints. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1051 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h74
1 files changed, 13 insertions, 61 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 2d68ade989..a476b2d40a 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -116,7 +116,7 @@ int player_AC(void);
/* ***********************************************************************
* called from: spell
* *********************************************************************** */
-unsigned char player_energy(void);
+int player_energy(void);
/* ***********************************************************************
@@ -202,64 +202,16 @@ bool player_res_asphyx();
int player_shield_class(void);
-/* ***********************************************************************
- * called from: spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_air(void);
-
-
-/* ***********************************************************************
- * called from: spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_cold(void);
-
-
-/* ***********************************************************************
- * called from: spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_conj(void);
-
-
-/* ***********************************************************************
- * called from: it_use3 - spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_death(void);
-
-
-/* ***********************************************************************
- * called from: spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_earth(void);
-
-
-/* ***********************************************************************
- * called from: spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_ench(void);
-
-
-/* ***********************************************************************
- * called from: spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_fire(void);
-
-
-/* ***********************************************************************
- * called from: spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_holy(void);
-
-
-/* ***********************************************************************
- * called from: spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_poison(void);
-
-
-/* ***********************************************************************
- * called from: spell - spells0
- * *********************************************************************** */
-unsigned char player_spec_summ(void);
+int player_spec_air(void);
+int player_spec_cold(void);
+int player_spec_conj(void);
+int player_spec_death(void);
+int player_spec_earth(void);
+int player_spec_ench(void);
+int player_spec_fire(void);
+int player_spec_holy(void);
+int player_spec_poison(void);
+int player_spec_summ(void);
/* ***********************************************************************
@@ -278,7 +230,7 @@ int player_spell_levels(void);
/* ***********************************************************************
* called from: effects
* *********************************************************************** */
-unsigned char player_sust_abil(bool calc_unid = true);
+int player_sust_abil(bool calc_unid = true);
/* ***********************************************************************
@@ -304,7 +256,7 @@ int slaying_bonus(char which_affected);
* items - monstuff - mon-util - mstuff2 - spells1 - spells2 -
* spells3
* *********************************************************************** */
-unsigned char player_see_invis(bool calc_unid = true);
+int player_see_invis(bool calc_unid = true);
bool player_monster_visible( const monsters *mon );