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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-14 18:19:16 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-14 18:19:16 +0000 |
commit | 8760aefa6b0c601891cb580f638a31696ec90107 (patch) | |
tree | 30d1f4c34cf1931d06d94c674341c3bba17f0299 /crawl-ref/source/player.h | |
parent | 866686d5df24c38a2838f6f06ef9186b2c392a1c (diff) | |
download | crawl-ref-8760aefa6b0c601891cb580f638a31696ec90107.tar.gz crawl-ref-8760aefa6b0c601891cb580f638a31696ec90107.zip |
* Add a prompt when attacking monsters with an inappropriate weapon or
when attempting to use (controlled) berserk while wielding an
inappropriate weapon. (FR 1956656)
* Make monsters stop patrolling/travelling if they change levels (or are
banished).
* Disable the friendly pickup toggle for characters unable to use them.
Currently, only worshippers of TSO and Beogh are capable of gaining
allies that are permanent (not summoned), permanently friendly (not
charmed) and intelligent enough to pick up stuff (no zombies). I don't
know if you keep your friends if you leave TSO. If so, the toggle
should be enabled while that is the case (i.e. if you're still
worshipping a good god)
* Re-order the wizmode commands in the help screen. They're now not
listed strictly alphabetically anymore, but rather sorted into
different categories that should make actually finding commands easier.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5819 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index bae81da50e..a00dd66937 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -34,7 +34,8 @@ bool player_in_mappable_area(void); bool player_in_branch( int branch ); bool player_in_hell( void ); -int get_player_wielded_weapon(); +int get_player_wielded_weapon(void); +bool berserk_check_wielded_weapon(void); int player_equip( equipment_type slot, int sub_type, bool calc_unid = true ); int player_equip_ego_type( int slot, int sub_type ); int player_damage_type( void ); |