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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-01 00:34:40 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-01 00:34:40 +0000 |
commit | 97fb0d78f692cb36873006a79446d011b4a3fb6b (patch) | |
tree | acf34c7a52d8a7795a76f72f4fab9674c14ebbfa /crawl-ref/source/player.h | |
parent | 845cc22c3950d9e3e1e8b27a11e4557b3bb0fddb (diff) | |
download | crawl-ref-97fb0d78f692cb36873006a79446d011b4a3fb6b.tar.gz crawl-ref-97fb0d78f692cb36873006a79446d011b4a3fb6b.zip |
* Rename beheld -> mesmerised.
* Fix forget_map routine for Tiles.
There are two problems remaining:
a) Calling forget_map every ~20 turns is fine for ASCII since it
mostly happens outside vision range anyway but looks really odd
and spurious when watched in the minimap.
Potential solution: Call the function more often.
b) The minimap currently does not recenter but of course it should
from time to time. The problem with this is that this is likely
to look wobbly.
Potential solution: Disable the minimap entirely while in
labyrinths.
I don't like the solutions I came up with, so if anyone has a better
idea please speak up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7698 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index c405b0b8b0..22e916f6dc 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -278,7 +278,7 @@ int slaying_bonus(char which_affected); int player_see_invis(bool calc_unid = true); bool player_monster_visible( const monsters *mon ); -bool player_beheld_by( const monsters *mon ); +bool player_mesmerised_by( const monsters *mon ); void update_beholders( const monsters *mon, bool force = false); void check_beholders(); |