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authorNicholas Feinberg <pleasingfung@gmail.com>2014-06-03 18:12:10 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-06-03 18:18:19 -0700
commit0c40c516c2a8f9b7e4864639efbdf274490b77fd (patch)
tree9aa086e30e28c5d5f044460b0075d8576ab9f2a7 /crawl-ref/source/player.h
parent15b4f579188e88ad9cd5512b9a71bcc3cc43a130 (diff)
downloadcrawl-ref-0c40c516c2a8f9b7e4864639efbdf274490b77fd.tar.gz
crawl-ref-0c40c516c2a8f9b7e4864639efbdf274490b77fd.zip
Halve displayed SH values (crate)
So that shield enchantments are back to giving 1 (displayed) SH, and SH generally is somewhat more in line with AC/EV; 1 SH should be very roughly as good as 1 EV, against things they affect. This also tweaks the 'bone plates' mutation slightly, for rounding reasons; the first level is buffed very slightly, and the third is very slightly nerfed.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index e82a1b5dad..3bf40c5a89 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -892,6 +892,7 @@ int player_res_magic(bool calc_unid = true, bool temp = true);
bool player_control_teleport(bool temp = true);
int player_shield_class();
+int player_displayed_shield_class();
int player_spec_air();
int player_spec_cold();