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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-03 18:12:10 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-03 18:18:19 -0700 |
commit | 0c40c516c2a8f9b7e4864639efbdf274490b77fd (patch) | |
tree | 9aa086e30e28c5d5f044460b0075d8576ab9f2a7 /crawl-ref/source/player.h | |
parent | 15b4f579188e88ad9cd5512b9a71bcc3cc43a130 (diff) | |
download | crawl-ref-0c40c516c2a8f9b7e4864639efbdf274490b77fd.tar.gz crawl-ref-0c40c516c2a8f9b7e4864639efbdf274490b77fd.zip |
Halve displayed SH values (crate)
So that shield enchantments are back to giving 1 (displayed)
SH, and SH generally is somewhat more in line with AC/EV;
1 SH should be very roughly as good as 1 EV, against things
they affect.
This also tweaks the 'bone plates' mutation slightly, for
rounding reasons; the first level is buffed very slightly,
and the third is very slightly nerfed.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index e82a1b5dad..3bf40c5a89 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -892,6 +892,7 @@ int player_res_magic(bool calc_unid = true, bool temp = true); bool player_control_teleport(bool temp = true); int player_shield_class(); +int player_displayed_shield_class(); int player_spec_air(); int player_spec_cold(); |