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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-03 19:25:42 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-03 19:25:42 -0600 |
commit | 0f93d02d5034dbf2bd699b281f681dc87a1035f9 (patch) | |
tree | 95b7c02d1145aa2d737fbc34c3b866e5bb721137 /crawl-ref/source/player.h | |
parent | 875a5fb0aa8d592babb9576bd10582755a2fee0d (diff) | |
parent | c25b44933056be6f2017e743b292699b9b859b0d (diff) | |
download | crawl-ref-0f93d02d5034dbf2bd699b281f681dc87a1035f9.tar.gz crawl-ref-0f93d02d5034dbf2bd699b281f681dc87a1035f9.zip |
Merge branch 'ranged_combat'
The implementation is done; from here on out it's all balance work, and
that's better done in trunk.
Release the ogre hordes!
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 9c687179dd..301a7ec59b 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -508,6 +508,8 @@ public: int total_weight() const; brand_type damage_brand(int which_attack = -1); int damage_type(int which_attack = -1); + random_var attack_delay(item_def *weapon, item_def *projectile = NULL, + bool random = true, bool scaled = true) const; int constriction_damage() const; int has_claws(bool allow_tran = true) const; @@ -745,6 +747,8 @@ public: int usable_tentacles() const; bool has_usable_tentacle() const; + bool form_uses_xl() const; + protected: void _removed_beholder(bool quiet = false); bool _possible_beholder(const monster* mon) const; @@ -982,7 +986,8 @@ void contaminate_player(int change, bool controlled = false, bool msg = true); bool confuse_player(int amount, bool quiet = false); -bool curare_hits_player(int death_source, string name, string source_name); +bool curare_hits_player(int death_source, int levels, string name, + string source_name); bool poison_player(int amount, string source, string source_aux = "", bool force = false); void paralyse_player(string source, int amount = 0, int factor = 1); |