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author | reaverb <reaverb.Crawl@gmail.com> | 2014-05-24 01:35:42 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-05-24 02:06:53 -0400 |
commit | 2d06bffd5ab5043f7c4cfe67328844405078ee07 (patch) | |
tree | e8dde0ac9aaf3e002adb5255902957c191a30196 /crawl-ref/source/player.h | |
parent | f638c35fa00d49858e26e5c095e56f24705d8408 (diff) | |
download | crawl-ref-2d06bffd5ab5043f7c4cfe67328844405078ee07.tar.gz crawl-ref-2d06bffd5ab5043f7c4cfe67328844405078ee07.zip |
Chance function(void) to function()
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 5f199b8f47..dd8c214065 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -24,7 +24,7 @@ class targetter; -int check_stealth(void); +int check_stealth(); typedef FixedVector<int, NUM_DURATIONS> durations_t; class player : public actor @@ -813,22 +813,22 @@ bool check_moveto_trap(const coord_def& p, const string &move_verb = "step", void move_player_to_grid(const coord_def& p, bool stepped); -bool is_map_persistent(void); -bool player_in_mappable_area(void); -bool player_in_connected_branch(void); -bool player_in_hell(void); +bool is_map_persistent(); +bool player_in_mappable_area(); +bool player_in_connected_branch(); +bool player_in_hell(); static inline bool player_in_branch(int branch) { return you.where_are_you == branch; }; -bool berserk_check_wielded_weapon(void); +bool berserk_check_wielded_weapon(); bool player_equip_unrand(int unrand_index); bool player_can_hit_monster(const monster* mon); bool player_can_hear(const coord_def& p, int hear_distance = 999); -bool player_is_shapechanged(void); +bool player_is_shapechanged(); bool is_effectively_light_armour(const item_def *item); bool player_effectively_in_light_armour(); @@ -838,11 +838,11 @@ static inline int player_under_penance(god_type god = you.religion) return you.penance[god]; } -int burden_change(void); +int burden_change(); int carrying_capacity(burden_state_type bs = BS_OVERLOADED); -int player_energy(void); +int player_energy(); int player_raw_body_armour_evasion_penalty(); int player_adjusted_shield_evasion_penalty(int scale); @@ -859,12 +859,12 @@ int player_icemail_armour_class(); bool player_stoneskin(); -int player_wizardry(void); +int player_wizardry(); int player_prot_life(bool calc_unid = true, bool temp = true, bool items = true); -int player_regen(void); +int player_regen(); int player_res_cold(bool calc_unid = true, bool temp = true, bool items = true); @@ -896,22 +896,22 @@ int player_res_magic(bool calc_unid = true, bool temp = true); bool player_control_teleport(bool temp = true); -int player_shield_class(void); +int player_shield_class(); -int player_spec_air(void); -int player_spec_cold(void); -int player_spec_conj(void); -int player_spec_death(void); -int player_spec_earth(void); -int player_spec_fire(void); -int player_spec_hex(void); -int player_spec_charm(void); -int player_spec_poison(void); -int player_spec_summ(void); +int player_spec_air(); +int player_spec_cold(); +int player_spec_conj(); +int player_spec_death(); +int player_spec_earth(); +int player_spec_fire(); +int player_spec_hex(); +int player_spec_charm(); +int player_spec_poison(); +int player_spec_summ(); -int player_speed(void); +int player_speed(); -int player_spell_levels(void); +int player_spell_levels(); bool player_sust_abil(bool calc_unid = true); @@ -926,7 +926,7 @@ bool will_gain_life(int lev); int get_expiration_threshold(duration_type dur); bool dur_expiring(duration_type dur); -void display_char_status(void); +void display_char_status(); void forget_map(bool rot = false); |