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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-05-21 17:41:10 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-05-21 23:28:17 +0100 |
commit | 5724c68feccaa13f1328e78a0024b86e5e9de34c (patch) | |
tree | fbc6710271fc3243f40e474fc0450aa184b3b6d8 /crawl-ref/source/player.h | |
parent | 3156f6e6e8bab4f02bd6efe7c6b9a592d35864c9 (diff) | |
download | crawl-ref-5724c68feccaa13f1328e78a0024b86e5e9de34c.tar.gz crawl-ref-5724c68feccaa13f1328e78a0024b86e5e9de34c.zip |
Don't reduce potion effects for Vampires at low blood levels
It was an effect that only noticeably applied to a few types of potion, and was
generally fairly overcomplicated (since things like might and resistance had
their duration but not their effect reduced, other potions like magic and
restore abilities were just unchanged, and so on).
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index a69a950afe..5f199b8f47 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -994,7 +994,7 @@ bool curare_hits_player(int death_source, int levels, string name, string source_name); bool poison_player(int amount, string source, string source_aux = "", bool force = false); -void paralyse_player(string source, int amount = 0, int factor = 1); +void paralyse_player(string source, int amount = 0); void handle_player_poison(int delay); void reduce_player_poison(int amount); int get_player_poisoning(); |