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authorChris Campbell <chriscampbell89@gmail.com>2014-05-21 17:41:10 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-05-21 23:28:17 +0100
commit5724c68feccaa13f1328e78a0024b86e5e9de34c (patch)
treefbc6710271fc3243f40e474fc0450aa184b3b6d8 /crawl-ref/source/player.h
parent3156f6e6e8bab4f02bd6efe7c6b9a592d35864c9 (diff)
downloadcrawl-ref-5724c68feccaa13f1328e78a0024b86e5e9de34c.tar.gz
crawl-ref-5724c68feccaa13f1328e78a0024b86e5e9de34c.zip
Don't reduce potion effects for Vampires at low blood levels
It was an effect that only noticeably applied to a few types of potion, and was generally fairly overcomplicated (since things like might and resistance had their duration but not their effect reduced, other potions like magic and restore abilities were just unchanged, and so on).
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index a69a950afe..5f199b8f47 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -994,7 +994,7 @@ bool curare_hits_player(int death_source, int levels, string name,
string source_name);
bool poison_player(int amount, string source, string source_aux = "",
bool force = false);
-void paralyse_player(string source, int amount = 0, int factor = 1);
+void paralyse_player(string source, int amount = 0);
void handle_player_poison(int delay);
void reduce_player_poison(int amount);
int get_player_poisoning();