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authorChris Campbell <chriscampbell89@gmail.com>2014-05-01 11:11:01 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-05-09 05:30:28 +0100
commit618655495125eecf034a657fa79057517dc326ce (patch)
tree39a77f690c54ed07580b347e6ae5904bcb49fd4e /crawl-ref/source/player.h
parentc4feebf056305ad7265cc2f27934d6e002759622 (diff)
downloadcrawl-ref-618655495125eecf034a657fa79057517dc326ce.tar.gz
crawl-ref-618655495125eecf034a657fa79057517dc326ce.zip
Remove the Sage effect
Since the card was removed and it only remained as a Zotdef effect.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index fb9cabd931..2698974fa6 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -149,10 +149,6 @@ public:
unsigned int transfer_skill_points;
unsigned int transfer_total_skill_points;
- vector<skill_type> sage_skills; // skills with active Sage
- vector<int> sage_xp; // how much more XP to redirect
- vector<int> sage_bonus; // how much bonus XP to give in these skills
-
int skill_cost_level;
int exp_available;
int zot_points; // ZotDef currency