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authorChris Oelmueller <chris.oelmueller@gmail.com>2014-04-10 01:06:32 +0200
committerNicholas Feinberg <pleasingfung@gmail.com>2014-06-13 23:41:47 -0700
commit6537abdd850278128eb7b5d4954eba2d7d0a5526 (patch)
tree527c10ebda198a195aa04a4692427aec6b9d3c85 /crawl-ref/source/player.h
parent1b4b79b5505598c32d5aabc183851e8b556b74dd (diff)
downloadcrawl-ref-6537abdd850278128eb7b5d4954eba2d7d0a5526.tar.gz
crawl-ref-6537abdd850278128eb7b5d4954eba2d7d0a5526.zip
Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefacts
Phase out ARTP_ACCURACY, rename ARTP_DAMAGE to ARTP_SLAYING which now combines both Acc+ and Dam+ bonuses. Bracers of archery are +4 now instead of +5,+3. [Committer's note: fixed a description and cleaned up various other small issues.]
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 425c5f5afb..6b2d1df85b 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -913,7 +913,7 @@ int player_teleport(bool calc_unid = true);
int player_monster_detect_radius();
-int slaying_bonus(weapon_property_type which_affected, bool ranged = false);
+int slaying_bonus(bool ranged = false);
unsigned int exp_needed(int lev, int exp_apt = -99);
bool will_gain_life(int lev);