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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-05-12 04:14:27 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-05-15 14:11:50 +0100 |
commit | cbb52e4a65af5f84a7be74ce032b9a1da90da469 (patch) | |
tree | 9945356565adba40ee19624ffd2f9398745c31f2 /crawl-ref/source/player.h | |
parent | 5487ac093f68aeb255a6fe379f966b22b08e474e (diff) | |
download | crawl-ref-cbb52e4a65af5f84a7be74ce032b9a1da90da469.tar.gz crawl-ref-cbb52e4a65af5f84a7be74ce032b9a1da90da469.zip |
Cap sustain abilities at 1 level
Two levels of sustain abilities is very rarely relevant, and isn't something
that makes for an interesting multi-level resist.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 9e1ec38c91..a69a950afe 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -913,7 +913,7 @@ int player_speed(void); int player_spell_levels(void); -int player_sust_abil(bool calc_unid = true); +bool player_sust_abil(bool calc_unid = true); int player_teleport(bool calc_unid = true); |