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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-24 23:25:21 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-24 23:31:57 -0700
commitcc8d6ef1a9a08f1e3ddb6d5f29ab5323a9f79d0d (patch)
tree10d9e7b867c6432191ce7fef90cd756efef6d5f3 /crawl-ref/source/player.h
parentf11e77305c2c7c242be67821183def72ec7b1b90 (diff)
downloadcrawl-ref-cc8d6ef1a9a08f1e3ddb6d5f29ab5323a9f79d0d.tar.gz
crawl-ref-cc8d6ef1a9a08f1e3ddb6d5f29ab5323a9f79d0d.zip
Make Ice/Statue Form use spellpower instead of Ice/Earth
Also adjusts max power (Ice Form 200->100, Statue Form 200->150) to get roughly the same scaling as before; statue form now scales slightly more slowly, but caps out at 1.5 ac higher, if you can eke out enough spellpower. AC from non-spell-caused polymorphs will be based on the power of the polymorph.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index c2b51628f3..f6fa48b3fc 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -25,6 +25,7 @@
#define CONDENSATION_SHIELD_KEY "condensation_shield_pow"
#define ICY_ARMOUR_KEY "ozocubu's_armour_pow"
#define STONESKIN_KEY "stoneskin_pow"
+#define TRANSFORM_POW_KEY "transform_pow"
class targetter;