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author | Shmuale Mark <shm.mark@gmail.com> | 2014-07-06 09:20:32 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-07-06 09:28:14 -0400 |
commit | 3167ec3d6532df95e4d16b1ec514199c66ec646d (patch) | |
tree | cb70f1159ce9cfaa5a82d1f2c5c748aed6ded7c1 /crawl-ref/source/potion.cc | |
parent | d9acbb9e23001793bc0acb1b6cfed9dedb9d66b7 (diff) | |
download | crawl-ref-3167ec3d6532df95e4d16b1ec514199c66ec646d.tar.gz crawl-ref-3167ec3d6532df95e4d16b1ec514199c66ec646d.zip |
Remove potions of strong poison.
Their peculiar depth restriction meant that when you found them, they were
quite harmless. Even if the restriction were removed, they would be
basically the same as potions of poison, since when they might be harmful
the player would have little enough HP that the weaker potion could kill
them.
Their weight is distributed evenly among all other potions -- a very
slight buff seems like a fine thing to do, especially since potion
generation at D:2-10 isn't considered too good.
Diffstat (limited to 'crawl-ref/source/potion.cc')
-rw-r--r-- | crawl-ref/source/potion.cc | 27 |
1 files changed, 8 insertions, 19 deletions
diff --git a/crawl-ref/source/potion.cc b/crawl-ref/source/potion.cc index a24065475e..4d1bcdf59a 100644 --- a/crawl-ref/source/potion.cc +++ b/crawl-ref/source/potion.cc @@ -271,30 +271,19 @@ bool potion_effect(potion_type pot_eff, int pow, item_def *potion, bool was_know break; case POT_POISON: +#if TAG_MAJOR_VERSION == 34 case POT_STRONG_POISON: - if (player_res_poison() >= (pot_eff == POT_POISON ? 1 : 3)) - { - mprf("You feel %s nauseous.", - (pot_eff == POT_POISON) ? "slightly" : "quite"); - } +#endif + if (player_res_poison() >= 1) + mpr("You feel slightly nauseous."); else { mprf(MSGCH_WARN, - "That liquid tasted %s nasty...", - (pot_eff == POT_POISON) ? "very" : "extremely"); + "That liquid tasted very nasty..."); + + int amount = 10 + random2avg(15, 2); + string msg = "a potion of poison"; - int amount; - string msg; - if (pot_eff == POT_POISON) - { - amount = 10 + random2avg(15, 2); - msg = "a potion of poison"; - } - else - { - amount = 30 + random2avg(55, 2); - msg = "a potion of strong poison"; - } poison_player(amount, "", msg); xom_is_stimulated(100 / xom_factor); } |