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author | reaverb <reaverb.Crawl@gmail.com> | 2014-05-25 23:27:54 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-05-25 23:50:22 -0400 |
commit | 33abf97284f7ffd35d99379bc68d4260be3217dd (patch) | |
tree | b7aa1a134b98e1d4a0c2439539a0cc56f089dd97 /crawl-ref/source/potion.cc | |
parent | 9b48444c62522562247531d8d9ba56e2784d3e93 (diff) | |
download | crawl-ref-33abf97284f7ffd35d99379bc68d4260be3217dd.tar.gz crawl-ref-33abf97284f7ffd35d99379bc68d4260be3217dd.zip |
A comment explaining why POT_SLOWING is still in potion_effect()
Diffstat (limited to 'crawl-ref/source/potion.cc')
-rw-r--r-- | crawl-ref/source/potion.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/potion.cc b/crawl-ref/source/potion.cc index 0eb1e91691..6d03d8ede6 100644 --- a/crawl-ref/source/potion.cc +++ b/crawl-ref/source/potion.cc @@ -299,6 +299,8 @@ bool potion_effect(potion_type pot_eff, int pow, item_def *potion, bool was_know } break; + // Potions of slowing no longer exist, but tons of other effects use + // potion_effect(POT_SLOWING) so this code stays in. case POT_SLOWING: if (slow_player(10 + random2(pow))) xom_is_stimulated(50 / xom_factor); |