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author | elliptic <hyperelliptical@gmail.com> | 2014-02-14 01:28:37 -0500 |
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committer | elliptic <hyperelliptical@gmail.com> | 2014-02-14 01:33:47 -0500 |
commit | 8340939a0e0c9acec3a5e5391b1891b2685b04cb (patch) | |
tree | 19441ae6a3ab59bc9d13538e3507d3feed46742d /crawl-ref/source/potion.cc | |
parent | 6481c046ce8e3e6884f359399273c6a98feb3b7b (diff) | |
download | crawl-ref-8340939a0e0c9acec3a5e5391b1891b2685b04cb.tar.gz crawl-ref-8340939a0e0c9acec3a5e5391b1891b2685b04cb.zip |
Revert "Potion of Restore Abilities cures Draining"
This reverts commit c1c92e6949294d220ff375ceeb32bf5059dcaa81.
After some discussion, the consensus seems to be that this is unnecessary
and just makes draining less interesting later on (which is mainly when
draining happens). If early draining is actually a problem, we can add a cap
on the amount you can be drained instead.
Diffstat (limited to 'crawl-ref/source/potion.cc')
-rw-r--r-- | crawl-ref/source/potion.cc | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/crawl-ref/source/potion.cc b/crawl-ref/source/potion.cc index b6d213467c..c892093096 100644 --- a/crawl-ref/source/potion.cc +++ b/crawl-ref/source/potion.cc @@ -442,19 +442,6 @@ bool potion_effect(potion_type pot_eff, int pow, item_def *potion, bool was_know nothing_happens = false; } - if (you.attribute[ATTR_XP_DRAIN]) - { - you.attribute[ATTR_XP_DRAIN] = max(0, you.attribute[ATTR_XP_DRAIN] / 2 - 25); - // Regaining skills may affect AC/EV. - you.redraw_armour_class = true; - you.redraw_evasion = true; - if (!you.attribute[ATTR_XP_DRAIN]) - mprf(MSGCH_RECOVERY, "Your life force feels restored."); - else - mpr("Your life force feels less drained."); - nothing_happens = false; - } - // Give a message if no message otherwise. if (!restore_stat(STAT_ALL, 0, false) && nothing_happens) mpr("You feel refreshed."); |