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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-27 16:15:37 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-27 16:15:37 +0000 |
commit | d03ad7b05a931a1bd0bc69eb809d30fca8177cb6 (patch) | |
tree | 8d5d564a84a8d8cc9beb29dcd2f6220a318f268b /crawl-ref/source/quiver.cc | |
parent | d360a8a9373ac6d5760d1869617685d553c7b9fb (diff) | |
download | crawl-ref-d03ad7b05a931a1bd0bc69eb809d30fca8177cb6.tar.gz crawl-ref-d03ad7b05a931a1bd0bc69eb809d30fca8177cb6.zip |
Add a new command for firing without quivering on 'F'.
Use puff of fire/ice tiles for ammo of flame/ice being fired.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6169 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/quiver.cc')
-rw-r--r-- | crawl-ref/source/quiver.cc | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/crawl-ref/source/quiver.cc b/crawl-ref/source/quiver.cc index 521923133e..5f764b5eb5 100644 --- a/crawl-ref/source/quiver.cc +++ b/crawl-ref/source/quiver.cc @@ -159,13 +159,13 @@ void choose_item_for_quiver() ammo_t t = _get_weapon_ammo_type(you.weapon()); you.m_quiver->empty_quiver(t); - mprf("Emptying quiver for %s.", + mprf("Reset %s quiver to default.", t == AMMO_THROW ? "throwing" : - t == AMMO_BLOWGUN ? "blowguns" : - t == AMMO_SLING ? "slings" : - t == AMMO_BOW ? "bows" : - t == AMMO_CROSSBOW ? "crossbows" - : "hand crossbows"); + t == AMMO_BLOWGUN ? "blowgun" : + t == AMMO_SLING ? "sling" : + t == AMMO_BOW ? "bow" : + t == AMMO_CROSSBOW ? "crossbow" + : "hand crossbow"); return; } else if (slot == you.equip[EQ_WEAPON]) @@ -194,13 +194,13 @@ void choose_item_for_quiver() t = _get_weapon_ammo_type(weapon); you.m_quiver->set_quiver(you.inv[slot], t); - mprf("Quivering %s %s.", you.inv[slot].name(DESC_INVENTORY).c_str(), - t == AMMO_THROW ? "as throwing weapon" : - t == AMMO_BLOWGUN ? "for blowguns" : - t == AMMO_SLING ? "for slings" : - t == AMMO_BOW ? "for bows" : - t == AMMO_CROSSBOW ? "for crossbows" - : "for hand crossbows"); + mprf("Quivering %s for %s.", you.inv[slot].name(DESC_INVENTORY).c_str(), + t == AMMO_THROW ? "throwing" : + t == AMMO_BLOWGUN ? "blowguns" : + t == AMMO_SLING ? "slings" : + t == AMMO_BOW ? "bows" : + t == AMMO_CROSSBOW ? "crossbows" + : "hand crossbows"); } // Notification that item was fired with 'f'. |