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authorAdam Borowski <kilobyte@angband.pl>2011-07-04 17:59:38 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-07-05 02:21:51 +0200
commit06bb5b5c8199203001e4b3479351adf321299be5 (patch)
treec0bd4f83380fe5f3f408b3b605838e0d056b309b /crawl-ref/source/quiver.cc
parenteb03baac873c59367d8308b3c0a535b136f99633 (diff)
downloadcrawl-ref-06bb5b5c8199203001e4b3479351adf321299be5.tar.gz
crawl-ref-06bb5b5c8199203001e4b3479351adf321299be5.zip
cppcheck: fix inefficient checking for emptiness.
On some STL structures size() is slow. I did not bother limitting sed, so innocent bystanders got pulled into the machine, but there's no loss.
Diffstat (limited to 'crawl-ref/source/quiver.cc')
-rw-r--r--crawl-ref/source/quiver.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/quiver.cc b/crawl-ref/source/quiver.cc
index 6d6a831873..afae1159d5 100644
--- a/crawl-ref/source/quiver.cc
+++ b/crawl-ref/source/quiver.cc
@@ -95,7 +95,7 @@ int player_quiver::get_fire_item(std::string* no_item_reason) const
{
std::vector<int> order;
_get_fire_order(order, false, you.weapon());
- if (order.size())
+ if (!order.empty())
slot = order[0];
}
@@ -108,7 +108,7 @@ int player_quiver::get_fire_item(std::string* no_item_reason) const
{
// nothing
}
- else if (full_fire_order.size() == 0)
+ else if (full_fire_order.empty())
{
*no_item_reason = "No suitable missiles.";
}