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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
commit6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8 (patch)
tree1291287ce0c9443d6911c4ecd0ec2d3b8ebd77ae /crawl-ref/source/randart.cc
parent66740a30c6be993c636285d8351ad0f50c1a8ec7 (diff)
downloadcrawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.tar.gz
crawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.zip
Add a tutorial hint for encountering an invisible monster and offer a
different healing message if you recently met an invisible monster, as suggested in FR 1964267. Killing an invisible monster does not yet reset the counter, though I guess it should. Also, disallow randart weapons to be named after Sif Muna. (Vehumet, too, maybe?) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5052 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/randart.cc')
-rw-r--r--crawl-ref/source/randart.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/randart.cc b/crawl-ref/source/randart.cc
index d9014d9a2d..7e89bac6d7 100644
--- a/crawl-ref/source/randart.cc
+++ b/crawl-ref/source/randart.cc
@@ -109,6 +109,10 @@ static bool _god_fits_artefact(const god_type which_god, const item_def &item)
break;
case GOD_SIF_MUNA:
+ // no weapons for Sif Muna
+ if (item.base_type == OBJ_WEAPONS)
+ return (false);
+
case GOD_KIKUBAAQUDGHA:
case GOD_VEHUMET:
if (randart_wpn_property( item, RAP_PREVENT_SPELLCASTING ))