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author | nlanza <nlanza@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-08-13 02:19:00 +0000 |
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committer | nlanza <nlanza@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-08-13 02:19:00 +0000 |
commit | aa88fdd8c6ad2da5eb5bd933e2d53d56cd8c176f (patch) | |
tree | d0551b96eaebb5b55694579fb8dae4abc7a38407 /crawl-ref/source/randart.h | |
parent | 2b32f164e6ca1c4b3d587789f6cf46f46fe02fe8 (diff) | |
download | crawl-ref-aa88fdd8c6ad2da5eb5bd933e2d53d56cd8c176f.tar.gz crawl-ref-aa88fdd8c6ad2da5eb5bd933e2d53d56cd8c176f.zip |
Clean up a mistake in the SVN import.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/randart.h')
-rw-r--r-- | crawl-ref/source/randart.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/crawl-ref/source/randart.h b/crawl-ref/source/randart.h new file mode 100644 index 0000000000..df175e0a62 --- /dev/null +++ b/crawl-ref/source/randart.h @@ -0,0 +1,111 @@ +/* + * File: randart.cc + * Summary: Random and unrandom artifact functions. + * Written by: Linley Henzell + * + * Change History (most recent first): + * + * <1> -/--/-- LRH Created + */ + + +#ifndef RANDART_H +#define RANDART_H + +#include "enum.h" +#include "externs.h" + +// used in files.cc, newgame.cc, randart.cc {dlb} +#ifdef USE_NEW_UNRANDS +#define NO_UNRANDARTS 52 +#else // USE_NEW_UNRANDS +#define NO_UNRANDARTS 14 +#endif // USE_NEW_UNRANDS + +#define RA_PROPERTIES 30 + +// Reserving the upper bits for later expansion/versioning. +#define RANDART_SEED_MASK 0x00ffffff + + +bool is_random_artefact( const item_def &item ); +bool is_unrandom_artefact( const item_def &item ); +bool is_fixed_artefact( const item_def &item ); + +int get_unique_item_status( int base_type, int type ); +void set_unique_item_status( int base_type, int type, int status ); + +/* *********************************************************************** + * called from: itemname + * *********************************************************************** */ +const char *randart_armour_name( const item_def &item ); + +/* *********************************************************************** + * called from: itemname + * *********************************************************************** */ +const char *randart_name( const item_def &item ); + +/* *********************************************************************** + * called from: itemname + * *********************************************************************** */ +const char *randart_ring_name( const item_def &item ); + +/* *********************************************************************** + * called from: describe + * *********************************************************************** */ +const char *unrandart_descrip( char which_descrip, const item_def &item ); + +/* *********************************************************************** + * called from: files + * *********************************************************************** */ +char does_unrandart_exist(int whun); + + +/* *********************************************************************** + * called from: dungeon + * *********************************************************************** */ +int find_okay_unrandart(unsigned char aclass, unsigned char atype = OBJ_RANDOM); + + +/* *********************************************************************** + * called from: describe - fight - it_use2 - item_use - player + * *********************************************************************** */ +void randart_wpn_properties( const item_def &item, + FixedVector< char, RA_PROPERTIES > &proprt ); + +int randart_wpn_property( const item_def &item, char prop ); + + +/* *********************************************************************** + * called from: dungeon + * *********************************************************************** */ +bool make_item_fixed_artefact( item_def &item, bool in_abyss, int which = 0 ); + +bool make_item_randart( item_def &item ); +bool make_item_unrandart( item_def &item, int unrand_index ); + + +/* *********************************************************************** + * called from: files - newgame + * *********************************************************************** */ +void set_unrandart_exist(int whun, char is_exist); + + +/* *********************************************************************** + * called from: itemname + * *********************************************************************** */ +void standard_name_armour( const item_def &item, char glorg[ITEMNAME_SIZE] ); + + +/* *********************************************************************** + * called from: itemname + * *********************************************************************** */ +void standard_name_weap(unsigned char item_typ, char glog[ITEMNAME_SIZE]); + + +/* *********************************************************************** + * called from: items + * *********************************************************************** */ +int find_unrandart_index(int item_index); + +#endif |