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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-01 08:47:21 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-01 08:47:50 -0700 |
commit | 857ce33cee7e16f5e59dfa35d40be06d23c864d0 (patch) | |
tree | 9f56697f9ec679e6759c6286fdd1bf8e6f90c1b3 /crawl-ref/source/random.cc | |
parent | aada4ccf5d2b69a90b572bdfdad921937e2a02c5 (diff) | |
download | crawl-ref-857ce33cee7e16f5e59dfa35d40be06d23c864d0.tar.gz crawl-ref-857ce33cee7e16f5e59dfa35d40be06d23c864d0.zip |
Remove an unused and bizarre function
Diffstat (limited to 'crawl-ref/source/random.cc')
-rw-r--r-- | crawl-ref/source/random.cc | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/crawl-ref/source/random.cc b/crawl-ref/source/random.cc index d3b0342628..2054c8c205 100644 --- a/crawl-ref/source/random.cc +++ b/crawl-ref/source/random.cc @@ -231,19 +231,6 @@ dice_def calc_dice(int num_dice, int max_damage) return ret; } -// Attempts to make missile weapons nicer to the player by reducing the -// extreme variance in damage done. -void scale_dice(dice_def &dice, int threshold) -{ - while (dice.size > threshold) - { - dice.num *= 2; - // If it's an odd number, lose one; this is more than - // compensated by the increase in number of dice. - dice.size /= 2; - } -} - // Calculates num/den and randomly adds one based on the remainder. // [floor(num/den), ceil(num/den)] int div_rand_round(int num, int den) |