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authorAdam Borowski <kilobyte@angband.pl>2013-09-10 09:16:46 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-09-10 13:35:07 +0200
commit30670662abe8d1661a589e493ca44220dc92b4d9 (patch)
tree7ed038b1d931862efd09caf6632751b7e038d8b7 /crawl-ref/source/random.h
parentcb2faac032b05e6105bba624180e36aa3202a314 (diff)
downloadcrawl-ref-30670662abe8d1661a589e493ca44220dc92b4d9.tar.gz
crawl-ref-30670662abe8d1661a589e493ca44220dc92b4d9.zip
Get rid of random_shuffle().
This should hopefully make games from the same seed proceed the same on all architectures[1], as I can't think of anything else that behaves differently based on pointer size, endianness or exact pointer values. I used a NIH implementation instead of passing a third argument to random_shuffle, as the interface is so much nicer. [1]. This will be affected by terminal size (elemental colours are not resolved outside the screen), tile windows size (random animations), tiles/non-tiles and possibly others. Also, I don't think we use STL hashes anywhere, but if we'd do, the STL implementation will matter. Please don't make this stop you: this commit is only to make test cases from my stress tests portable which is a small benefit, perhaps even smaller than the nicer call interface.
Diffstat (limited to 'crawl-ref/source/random.h')
-rw-r--r--crawl-ref/source/random.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/crawl-ref/source/random.h b/crawl-ref/source/random.h
index 374b89b8f3..476a87b6f6 100644
--- a/crawl-ref/source/random.h
+++ b/crawl-ref/source/random.h
@@ -99,6 +99,25 @@ struct dice_def
dice_def calc_dice(int num_dice, int max_damage);
void scale_dice(dice_def &dice, int threshold = 24);
+template <typename T>
+void shuffle_array(T* arr, int n)
+{
+ while (n > 1)
+ {
+ int i = random2(n);
+ n--;
+ T tmp = arr[i];
+ arr[i] = arr[n];
+ arr[n] = tmp;
+ }
+}
+
+template <typename T>
+void shuffle_array(vector<T> &vec)
+{
+ shuffle_array(&vec[0], vec.size());
+}
+
class rng_save_excursion
{
public: