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author | elliptic <hyperelliptical@gmail.com> | 2013-08-26 20:11:01 -0400 |
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committer | elliptic <hyperelliptical@gmail.com> | 2013-08-26 20:11:01 -0400 |
commit | 44efbc97f7b172a61e09fa0c054832add0692a27 (patch) | |
tree | e51c864f9499a0f0ddb29b0680c1a32d0705898b /crawl-ref/source/random.h | |
parent | 04e3a93a1fb0f08d580a007a149094fef39430b8 (diff) | |
download | crawl-ref-44efbc97f7b172a61e09fa0c054832add0692a27.tar.gz crawl-ref-44efbc97f7b172a61e09fa0c054832add0692a27.zip |
Increase enchantment on weapon randarts.
It was generally agreed that weapon randarts are a bit weaker than non-weapon
randarts on average. This commit buffs them by increasing their accuracy and
damage enchantment by about 3 each on average (while maintaining the same
[-6,+12] range of possibilities).
Diffstat (limited to 'crawl-ref/source/random.h')
-rw-r--r-- | crawl-ref/source/random.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/random.h b/crawl-ref/source/random.h index ffa3497b14..374b89b8f3 100644 --- a/crawl-ref/source/random.h +++ b/crawl-ref/source/random.h @@ -24,6 +24,7 @@ double random_range_real(double low, double high, int nrolls = 1); int random2avg(int max, int rolls); int bestroll(int max, int rolls); +int biased_random2(int max, int n); int random2limit(int max, int limit); int binomial_generator(unsigned n_trials, unsigned trial_prob); bool bernoulli(double n_trials, double trial_prob); |