summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/random.h
diff options
context:
space:
mode:
authorAdam Borowski <kilobyte@angband.pl>2013-10-26 16:02:11 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-10-27 01:53:01 +0200
commitb95792fc170e37c89afa91322c1e0f4f2d291392 (patch)
tree028677eabc3fe5fb502e2b2a7deb8362abb41a95 /crawl-ref/source/random.h
parent1b0b748f7c32abe7bb3e5d60667eef29f9426dde (diff)
downloadcrawl-ref-b95792fc170e37c89afa91322c1e0f4f2d291392.tar.gz
crawl-ref-b95792fc170e37c89afa91322c1e0f4f2d291392.zip
Refactor additional messages for new monsters spawning.
Not sure why do we need both these and "comes into view". This includes simplification of: * shoving the player out of stairs * "wandering" monsters spawning on the stairs * fancy messages for in-LOS abyss spawns For the last part, they had really obscure probabilities, this commit makes them easier to read. Also, it avoid mallocs and RNG calls, but that's a rather negligible optimization. This commit eliminates a mysterious call to viewwindow() as well. A comment claimed that "Special case: must update the view for monsters created in player LOS." yet this was not done for band members. It appears removing that call has no ill effects, but I might have missed something.
Diffstat (limited to 'crawl-ref/source/random.h')
-rw-r--r--crawl-ref/source/random.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/random.h b/crawl-ref/source/random.h
index f5d04ab49d..b7964d4db3 100644
--- a/crawl-ref/source/random.h
+++ b/crawl-ref/source/random.h
@@ -92,6 +92,8 @@ T random_choose_weighted(int weight, T first, ...)
return chosen;
}
+const char* random_choose_weighted(int weight, const char* first, ...);
+
struct dice_def
{
int num;