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author | Shmuale Mark <shm.mark@gmail.com> | 2014-05-03 22:31:03 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-05-03 22:35:30 -0400 |
commit | c6df229c84c645c63f6d5ffd0ecaf751ba94e6a4 (patch) | |
tree | 5058adb2c43876500e5b52fc6775617c66e10729 /crawl-ref/source/ranged_attack.cc | |
parent | 6033fda4df73fbf1799efa99f2855d726cc706d4 (diff) | |
download | crawl-ref-c6df229c84c645c63f6d5ffd0ecaf751ba94e6a4.tar.gz crawl-ref-c6df229c84c645c63f6d5ffd0ecaf751ba94e6a4.zip |
The triumphant return of the blowgun of the Assassin.
It now has a chance to effect a stab versus a target (with the same
effects as a usual stab with a needle) even when the victim is aware.
Now that being invisible while shooting needles actually helps a bit,
the +Inv isn't quite as weird, either.
Diffstat (limited to 'crawl-ref/source/ranged_attack.cc')
-rw-r--r-- | crawl-ref/source/ranged_attack.cc | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/ranged_attack.cc b/crawl-ref/source/ranged_attack.cc index c6dc81418f..e8d7803122 100644 --- a/crawl-ref/source/ranged_attack.cc +++ b/crawl-ref/source/ranged_attack.cc @@ -8,6 +8,7 @@ #include "ranged_attack.h" #include "actor.h" +#include "art-enum.h" #include "beam.h" #include "coord.h" #include "exercise.h" @@ -783,6 +784,14 @@ void ranged_attack::player_stab_check() if (player_stab_tier() > 0) { attack::player_stab_check(); + // Sometimes the blowgun of the Assassin lets you stab an aware target. + if (!stab_attempt && is_unrandom_artefact(*weapon) + && weapon->special == UNRAND_BLOWGUN_ASSASSIN + && one_chance_in(3)) + { + stab_attempt = true; + stab_bonus = 1; + } } else { |