diff options
author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-17 19:21:53 -0600 |
---|---|---|
committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-27 17:02:33 -0600 |
commit | 51a3c3daa54985a74a5024480c4b9819e9c41da9 (patch) | |
tree | 97046b335838c43d593a58def219ca0e43fb6c22 /crawl-ref/source/ranged_attack.h | |
parent | fde016144d74dc363d43e65ef647e980391aeadc (diff) | |
download | crawl-ref-51a3c3daa54985a74a5024480c4b9819e9c41da9.tar.gz crawl-ref-51a3c3daa54985a74a5024480c4b9819e9c41da9.zip |
Ranged attack brands!
Launchers use the equivalent melee brand effects if the missile isn't an
elemental brand (or the attacker is Nessos).
Missiles have their own set of effects; flame, frost, and poison use
effects basically identical to weapon brands, and everything else has
its old effect back.
The lajatang of Order works again. Hooray!
Diffstat (limited to 'crawl-ref/source/ranged_attack.h')
-rw-r--r-- | crawl-ref/source/ranged_attack.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/crawl-ref/source/ranged_attack.h b/crawl-ref/source/ranged_attack.h index 0205b604c4..da46643255 100644 --- a/crawl-ref/source/ranged_attack.h +++ b/crawl-ref/source/ranged_attack.h @@ -31,7 +31,11 @@ private: int weapon_damage(); int apply_damage_modifiers(int damage, int damage_max, bool &half_ac); bool attack_ignores_shield(bool verbose); - bool apply_damage_brand(); + bool apply_damage_brand(const char *what = NULL); + special_missile_type random_chaos_missile_brand(); + bool blowgun_check(special_missile_type type); + int blowgun_duration_roll(special_missile_type type); + bool apply_missile_brand(); /* Weapon Effects */ bool check_unrand_effects(); |