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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-12-05 23:25:11 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-12-05 23:35:37 +0100
commitfe245c2b2ece11e1a55f1f1d3e70a3a58f57967d (patch)
treefcbde6b2ffe2186ef9c74bd865dae13fa35a4958 /crawl-ref/source/religion-enum.h
parent020c4ecb8dfdfcbc3935b725a5c01ebaa185c905 (diff)
downloadcrawl-ref-fe245c2b2ece11e1a55f1f1d3e70a3a58f57967d.tar.gz
crawl-ref-fe245c2b2ece11e1a55f1f1d3e70a3a58f57967d.zip
Allow the player more control over what items to sac to Nemelex.
Implement a toggle on the second religion screen (^!) that allows fine-tuning over which item types to skip and which ones to actually sacrifice when praying. So far, this behaviour is completely undocumented. There's currently no feedback at all if prayer skips over items or even if everything in a stack turns out not to match the player's sacrifice categories. Also, we probably don't want such ineffective prayer to cost a turn.
Diffstat (limited to 'crawl-ref/source/religion-enum.h')
-rw-r--r--crawl-ref/source/religion-enum.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/crawl-ref/source/religion-enum.h b/crawl-ref/source/religion-enum.h
index 2846d17e14..46a1e8f4c9 100644
--- a/crawl-ref/source/religion-enum.h
+++ b/crawl-ref/source/religion-enum.h
@@ -16,4 +16,15 @@ enum harm_protection_type
HPT_RELIABLE_PRAYING_PLUS_ANYTIME,
NUM_HPTS
};
+
+enum nemelex_gift_types
+{
+ NEM_GIFT_ESCAPE = 0,
+ NEM_GIFT_DESTRUCTION,
+ NEM_GIFT_DUNGEONS,
+ NEM_GIFT_SUMMONING,
+ NEM_GIFT_WONDERS,
+ NUM_NEMELEX_GIFT_TYPES,
+};
+
#endif